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Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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You need to hire a industrial designer to help you.Joysticks,as cars,are bought with the eyes too.
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#2
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I never understood putting buttons at the base of a joystick (difficult to maintain the best posture for control) and why there are so few buttons on the handle (eg. like on the Gravis Firebird).
Anyway, these sticks are all too expensive. It is interesting that good medium-range joysticks no longer seem to exist? |
#3
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I love force feedback and find the game almost dead without it. It's a like a speedometer you can feel. If the stick is slack you are slow, the more the stick tightens the faster you are going. If it starts to flutter, you are on the edge of stalling. I just can't understand that some people don't find that useful!!!
Without FFB you can get distracted in a dogfight and not know how fast you are but an FFB stick will tell you, if you are starting to lose too much speed you will feel it, you don't have to look down at the air speed indicator. That's just like a plane in real life. Anyway I like the idea of a hydraulic stick but the price is insane. As for looks, who looks at their bloody joystick? It's in your hand! Anyone looking at their joystick is going to get shot down. People put too much importance on looks with tools etc these days. |
#4
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I like FFB as well, I use it for stall warning, and since I can adjust it very accurately it doesn´t mess up my flying or gunnery or anything, the power of the G940
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#5
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I love my MS FF2 too. But for years I had the wrong settings. At last I have proper control and the force feedback is stronger than ever.
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#6
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* and when I opened the box, I wondered what kind of p1sshead you must be to sell a used joystick without wiping it with a damp cloth or so before you ship it. This is so disgusting! I even clean my x52 every twice a week or so. Quote:
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#7
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This is my preference but if you or anyone have better settings or ideas for even more control ... don't hesitate to post them. Maybe there exists a topic for this?
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#8
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I've a Saitek Cyborg 3D Gold
I chose this as it was a decent priced joystick at the time it was out & because it resembles a WWII fighter stick, in passing. I can't understand some people who have the all singing all dancing joysticks that they can put flaps down, wheels down, etc. without having to take their hand off the joystick or throttle control - by having to move from joystick to keyboard, it at least resembles, again in passing, what WWII pilots had to do, ie. let go of something to change something else. I don't have force feedback joystick as at the time i couldn't afford one. If/when this Saitek Cyborg 3D Gold lets me down then I'll consider a new joystick. |
#9
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![]() ![]() kind of looks like something you may find in some "specialist" movies ![]() EDIT: obviously your brain is wired the same as mine ![]() Last edited by zoopyzook; 05-12-2011 at 05:11 PM. |
#10
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Here are my 2 cents...
First of all I'm very glad to see a company finally working on a high-end force feedback solution! Way to go! I'm a microsoft ffb user from the day they appeared and I still don't see a worthy successor. Design: It's pretty obvious why they chose a symmetric design for stick and buttons: this layout will equally work for right- and lefthanded players, which is good. One of my squaddies is lefthanded and there are very few options for him on the market. On the other hand the symmetric design limits ergonomy and the amount of buttons that can be installed. Stronger forces and a solid build sounds good, too. The cheap, plasticky feel of the G940 drove me off instantly. We need more sticks going in the warthog direction. If the grip is solid aluminium, it should be padded. Without pads it'll feel cold and uncomfortable. I hope this stick will sell well and that there will be dedicated sticks for left- and righthanded players in the future. This is the only way to have a proper amount of buttons, hats and sliders ergonomically placed. S! |
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