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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 02-03-2011, 11:33 AM
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ElAurens ElAurens is offline
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To be honest I have not flown FSX in some time and it and all the addons were deleted from my hard drive.

I just never found it capable of holding my interest.
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Old 02-03-2011, 03:10 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by ElAurens View Post
Please do not mis understand me. In flight complex proceedures are OK by me.

My post about the A2A models was simply to point out that I don't think they can make a model to Oleg's level of detail, and sell it at a price that most, and certainly myself, would pay. It's a long jump from a fancy cockpit and high poly count external model, to a fully realized model like CoD has, with poly counts that actually allow online play as well, someting the FSX folks have never had to worry about.
I actually agree with you, especially in regards to optimization for smooth gameplay with lots of AI or other players around. That's why i thought they could probably make plane specific enhancement packs they could sell for a few bucks, instead of an entire flyable to be sold separately for $30 like they do in FSX.

The way i imagine it is they could have something like an "109E enhancement pack" that just adds on top of the stock model some features from their accusim releases. That's two things mainly, since the rest are probably already covered by the Maddox team: start-up/shut-down and the carry over of damage/wear and tear from mission to mission with an accompanying virtual mechanic interface to repair it. The rest of the aircraft would still be Oleg's 109E.

Honestly, i don't think such an addon would see much use online, so why am i discussing this? Wel, if it was reasonably priced (say around $10 more or less, since they would only need to add a few things on an existing model) it would probably go well with people who fly a lot of offline campaigns or split their time between single and multi-player, for the reasons someone else pointed out before. It gives your personal ride a set of individual quirks and handling peculiarities which also depend on your handling and carry over during the course of the campaign.

I probably wouldn't use something like this online where every single aircraft is modelled to the best of its capabilities (the late war 109s don't have low quality fuel, neither do the early war Yaks suffer random failures because they were put together by unskilled laborers), but i would like it if i was flying a long single-player campaign.

To sum up, the innovative thing about A2A's releases is their accusim packages that go on top of and interface with some of their pre-existing models and not the actual models themselves, so maybe they could do something similar for Oleg's models in the future.

I think it's too early to go there however. Since we only have one theater at this point in time, we won't be able to have a campaign like IL2's excellent user made "from murmansk to morocco", where you start flying 110s in Poland and travel all around the major theaters.

For now, the best think to do would be to just sit back, observe and digest what the new game engine by Maddox can do. In fact, by going back and revisiting some of the older videos, especially the first leaked video with the Spitfire cockpit view, i saw certain behaviors in the aircraft model that are common with accusim packs. For example, you can see the needles in the instruments bouncing around as the prop governor is troubling to keep the RPMs in check, as well as the airspeed gauge being erratic as it flies near clouds where turbulence and rough air can be encountered. Who knows, maybe CoD already has everything we need included in the stock models?

To be honest i'm certainly hoping so, mainly because i prefer Oleg's business model of "$50 for an entire theater with maps, AI units and ten flyables" to the "$5 per individual flyable and that's it" sales system that results in people with too different content in their installations that fragments the multiplayer potential.
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