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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Mods to add Objects and Maps and possibly even Vehicles is great, the game will have a locked/unlocked mode IIRC but leave the Aircraft to the developer, the community has always disagreed on everything so I would rather see them do it, they seem to listen to the community as a whole and as long as documentation exists we will probably get whatever they can make eventually. This way we won't have people making the same thing but interpreting it differently. I don't trust people to not put their own version of a thing in with over the top weapon or engine model in while not allowing for another because it suits them.
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#2
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I believe Oleg also said that if the quality is on par with what his team can output it may be possible to integrate the model in the basic game... JVM Last edited by JVM; 02-01-2011 at 08:36 PM. |
#3
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![]() ![]() I'm with Krt_bong on this one, online maps and land objects are most welcomed , but i hope planes remain an exclusive of the development team. However i fully support the inclusion of 3rd party plane that have to get trought Oleg's approval, I think we already have quite many of them in il-2, and they are top quality. |
#4
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Of course, 1C must realize that they need to have a number of their guys on standby to get these contributions into the game asap. Cause if we collect like 3000$ to have a B-17 build 100% to 1Cs specs, I am not going to wait a year or so for its implementation. |
#5
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One of the biggest problems with 3rd party developments for Il2 was that only Maddox Games could put the model into the engine, so many issues and errors could only be discovered by them. Apparently this caused lots of delays and additional work for both sides. We don't know yet how open CoD will be, but ideally people should be able to fine-tune their models themselves and check them in the game.
I can imagine that any 3rd party tools/APIs have rather low priority at the moment, so I don't expect to that with the release already. |
#6
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Oleg will either produce or authenticate aircraft for BOB COD.
The ONLINE game is dependent up authentication by someone like the developer only. Otherwise, the online game will be like the ZONE. A collaboration of insanity. |
#7
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My faith in human beings is not that high, and I am not naïve either (not always) but maybe I did not express myself clearly: I wanted to say that I guy able and willing to undertake such a development, will do it right and due to the complexity and the time it will take, such people will not be many, but there will be some.
Oleg already stated he wanted to create an environment a la FSX, and some of the absolute best FSX models are from amateur origin. I know for a fact from the various domains I know well enough especially related to aviation that here is absolutely no difference in terms of best quality between amateur and pro, except the time it takes for completion. It can even (as a matter of fact, often) be an advantage as the amateur is not constrained by trivial matters like being paid for his modelling work for a living for instance, and so can look into levels of detail/documentation/whatever no pro will ever has the time to spare for... Oleg's team is a good example: there are tons of documentation they could never have been able to collect/find if some amateurs had not done it for them; another example are the skins delivered with the game, which are good enough, but not spectacularly so...No time! So I would not belittle what an amateur can do compared to a pro, because that would not be justified. On this point I have faith! And do not forget that for general inclusion, any work will have to go across Oleg's team scrutiny...so no worries there! JV Last edited by JVM; 02-01-2011 at 10:26 PM. |
#8
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i think it would be good if there would be an SDK for il2 CoD
look at how far lives Armed Assault II game with a constant supply of new user/third party made content.. and some of them did do a really great job (ie: Lingor island and many others).. and i still play it! my thought is that modding and third party made content is the what makes a game live even closed games ends up being modded anyways! (ie : GTA IV ) |
#9
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If I correctly understand what Oleg and Luthier have said regarding Modding/3rd Party development, there will be third party tools freely available at some point after launch, allowing people to make and import to the sim items such as aircraft, ships, vehicles (drivable or not), ground objects and of course maps (albeit with a size restriction).
So, if you have the time and skill to build something, you will be able to put it into the sim, test it, and if you wish make it available to download. I have no idea how the system works if you want to sell your work, but that should be covered in the license agreement for the dev kit. Online servers will however have an option to allow all mods/3rd party work, or to allow only those submitted to 1c for quality and accuracy checks. Presumably there will also be a compatibility system where the host of a server can specify which mods are needed to join a server, and when someone joins they will have their mods automatically enabled or disabled to suit the server. |
#10
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It has been shown on countless occasions that people can not be trusted - mods create anarchy in MP. They are great or even amazing for offline games (e.g. Silent Hunter series) but have no place in MP like IL2. Even modpacks force people to have the same content and download stuff they don't want in the first place which on the long run turns into unwanted hassle or as someone put it "a part time job".
Days when you could pop into any server, pick any plane and just take off in IL2 are long gone. Quote:
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 02-02-2011 at 08:34 AM. |
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