Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #251  
Old 02-01-2011, 12:22 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by winny View Post
Ewwww..
Nothing better then dropping your load over the enemy positions.
Blowing the enemy out of the sky.
Positioning yourself on the planes tail.

Ok I am out for now...
Reply With Quote
  #252  
Old 02-01-2011, 12:50 AM
speculum jockey
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by nearmiss View Post
Speculum

Everytime I read one of your posting I have the visual picture of speculum in use. I recently thought as I read one of your postings... I wonder how he learned that looking up a tailpipe.

Your last post where you mentioned immersion.... " Immersion is something that is different for every individual."

I guess I'm too visual
http://www.youtube.com/watch?feature...J7W2NUE#t=202s

Words to live by!
Reply With Quote
  #253  
Old 02-01-2011, 01:47 AM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

About tracers/projectile dispersion i think is very early to say since the picture are not very good to see such behaviour. I ll wait the videos on the next weeks. That Hurricane was shoting only two machine guns or four (MGs not firing together)?
Reply With Quote
  #254  
Old 02-01-2011, 02:55 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by Heliocon View Post
Problem here is you two are arguing over what immersion is when you have two different opinions as it applies to COD.
Immersion as a emotional response that draws you into the enviroment/battle and makes it feel engrossing + incredible.
VS
Immersion that draws you into the game with the feeling off: so now I know how these pilots felt when they looked down and saw the landscape below. This is as close as I can get to flying a spitfire without actually physically flying one...

Two different definitions and I would argue "genres".
This is the truth here. I have to go for the real life as opposed to the post processed look myself. I prefer the realistic look as opposed to the "gritty realism" look personally. It works well in film, but I don't want to feel like I am playing in a film. You can as others have pointed out add such post processing through your drivers if you really have to have them to feel like you are in the action.

I believe what the 1C Maddox team has done is what is the best all rounder, and I look forward to flying and dieing when Il-2:CoD hit's shelves here in the U.S.. Not because it will feel like a movie or a game, but for just the opposite.
Reply With Quote
  #255  
Old 02-01-2011, 02:57 AM
kalimba
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by speculum jockey View Post
Well, that is weird...Dr House and M.Bean having a discussion about death...

Salute !
Reply With Quote
  #256  
Old 02-01-2011, 04:28 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

I wonder if it is a lighting effect. For example alot of modern games (WOP included) have HDR/contrast changes so if you are looking at a dark area then suddenly turn around to look at the sun it will be very bright for a few seconds until the image "adjusts" which mimics the way our eye adjusts to different light levels. What might be weird and we are picking up on subconciously is that if you were flying in a cockpit which would have a certain ambient light level normally (or lack off) the contrarst when looking out the window would be higher. For example if you are looking in the suns direction the terrain would look normal but you couldnt see your cockpit controls because they are shaded. When looking at your controls or facing away from the sun then the ground/enviro would look comparativly brighter.

Its interesting, anyone ever seen those images where is a painting but you see faces everywhere you look? The eyes and mind pick up on subtle things we are not aware of conciously.
Reply With Quote
  #257  
Old 02-01-2011, 05:47 AM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

Quote:
My point is that all of the CoD screenshots have felt slightly 'lightweight'. The reason for this is that they contain very little true black, and the eye sees a lot of black in shadows in RL.
The effect you end up with is a slightly super-real look where you can see details in shadows that you wouldn't be able to in RL.
The human brain is remarkably capable of resolving objects in shadow as well as in light, even at the same time. (ex, sky behind some trees).

Cameras on the other hand, don't and make shadows which are totally black, or light which is totally white and has no detail. A photograph would show a black silhouette of trees on a blue sky or show some nice green trees on a white sky. The only way to mitigate this problem is to take the same photo two or three times with different exposures and composite them for the best results

I think Oleg's code is simplifying what our brain does automatically without our perceiving it, so the result is low contrast overall. Which is fine, I think. I imagine it would be difficult for a computer to know whether your eyes are glancing to the instrument panel or outside at any given moment (like in the screenshot where both are visible at once). Currently, the mouse just moves our "head", which would lead to some awkward situations I think, including having to move the mouse around much more to "see" everything.

@SpecJockey - I agree with your points, and with Oleg's philosophy on the matter. I prefer a realistic shot than "filtered" ones, but I imagine the possibility to fiddle with effects is already implemented or in the works (I recall Oleg wanted movie makers to be able to the engine for truly cinematic sequences).

Last edited by Romanator21; 02-01-2011 at 05:50 AM.
Reply With Quote
  #258  
Old 02-01-2011, 07:44 AM
krz9000 krz9000 is offline
Approved Member
 
Join Date: Jun 2008
Posts: 33
Default

it is an achievement that we dont have black shadows....it simulates indirect light wich is all around us and make this world look interesting. simple black shadows are like totally 1995
Reply With Quote
  #259  
Old 02-01-2011, 08:46 AM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

Oh my god, It's the end of days. I think Xilon has just made a suggestion that is both understandable and quite bloody good.

The idea of having a 3D track of your flight, as opposed to the 2D overlay we look at afterwards on the little overhead map - genius! Either as a third party add-on or implemented into the apres-flight briefing, that would be extremely cool. I mean, all the data is there anyways, assuming the tracking data is recorded. It's just a matter of manipulating it afterwards in a simplified 3d environment, which admittedly is over-simplifying the business.

Anyways, I think that's what he meant. Sounds good to me.
Reply With Quote
  #260  
Old 02-01-2011, 09:14 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

Quote:
Originally Posted by winny View Post
Firstly I'm not doing this as a 'I think it should be this way' thing.

It's purely to illustrate a point.

All I've done to the bottom pic is increase the contrast.


My point is that all of the CoD screenshots have felt slightly 'lightweight'. The reason for this is that they contain very little true black, and the eye sees a lot of black in shadows in RL.
The effect you end up with is a slightly super-real look where you can see details in shadows that you wouldn't be able to in RL.

This man speaks the truth, the contrast was slightly overdone (giving a bit of oversaturation to the cockpit) but by god, the shadows, the FIELDS! it looks AMAZING!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.