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#251
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Nothing better then dropping your load over the enemy positions.
Blowing the enemy out of the sky. Positioning yourself on the planes tail. Ok I am out for now... |
#252
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Words to live by! |
#253
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About tracers/projectile dispersion i think is very early to say since the picture are not very good to see such behaviour. I ll wait the videos on the next weeks. That Hurricane was shoting only two machine guns or four (MGs not firing together)?
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#254
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I believe what the 1C Maddox team has done is what is the best all rounder, and I look forward to flying and dieing when Il-2:CoD hit's shelves here in the U.S.. Not because it will feel like a movie or a game, but for just the opposite. |
#255
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![]() Salute ! |
#256
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I wonder if it is a lighting effect. For example alot of modern games (WOP included) have HDR/contrast changes so if you are looking at a dark area then suddenly turn around to look at the sun it will be very bright for a few seconds until the image "adjusts" which mimics the way our eye adjusts to different light levels. What might be weird and we are picking up on subconciously is that if you were flying in a cockpit which would have a certain ambient light level normally (or lack off) the contrarst when looking out the window would be higher. For example if you are looking in the suns direction the terrain would look normal but you couldnt see your cockpit controls because they are shaded. When looking at your controls or facing away from the sun then the ground/enviro would look comparativly brighter.
Its interesting, anyone ever seen those images where is a painting but you see faces everywhere you look? The eyes and mind pick up on subtle things we are not aware of conciously. |
#257
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Cameras on the other hand, don't and make shadows which are totally black, or light which is totally white and has no detail. A photograph would show a black silhouette of trees on a blue sky or show some nice green trees on a white sky. The only way to mitigate this problem is to take the same photo two or three times with different exposures and composite them for the best results ![]() I think Oleg's code is simplifying what our brain does automatically without our perceiving it, so the result is low contrast overall. Which is fine, I think. I imagine it would be difficult for a computer to know whether your eyes are glancing to the instrument panel or outside at any given moment (like in the screenshot where both are visible at once). Currently, the mouse just moves our "head", which would lead to some awkward situations I think, including having to move the mouse around much more to "see" everything. @SpecJockey - I agree with your points, and with Oleg's philosophy on the matter. I prefer a realistic shot than "filtered" ones, but I imagine the possibility to fiddle with effects is already implemented or in the works (I recall Oleg wanted movie makers to be able to the engine for truly cinematic sequences). Last edited by Romanator21; 02-01-2011 at 05:50 AM. |
#258
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it is an achievement that we dont have black shadows....it simulates indirect light wich is all around us and make this world look interesting. simple black shadows are like totally 1995
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#259
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Oh my god, It's the end of days. I think Xilon has just made a suggestion that is both understandable and quite bloody good.
The idea of having a 3D track of your flight, as opposed to the 2D overlay we look at afterwards on the little overhead map - genius! Either as a third party add-on or implemented into the apres-flight briefing, that would be extremely cool. I mean, all the data is there anyways, assuming the tracking data is recorded. It's just a matter of manipulating it afterwards in a simplified 3d environment, which admittedly is over-simplifying the business. Anyways, I think that's what he meant. Sounds good to me. |
#260
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This man speaks the truth, the contrast was slightly overdone (giving a bit of oversaturation to the cockpit) but by god, the shadows, the FIELDS! it looks AMAZING! ![]() |
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