![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
Thinking more of this I get a bit split about this as I have also been personally complimented by Oleg earlier for my explanation about how the tracers get 5 meters long (and that is naturally fun!)... Sure - the "long" tracers are fine if we simulate a camera looking at an mg firing tracers, but in that case we actually should really have the zig zag too... Get my thought? Because when looking at a real tracer that is fired (and not from a video or an image) it goes like on rail like I described above - but it looks like a tiny superfast firefly zipping from your barrel out into the night. No long light streak but tiny white glowing dots popping away towards the target (and then the chaos of ricochets going of in all directions that no game has ever been able to catch). It actually looks very surreal and not like you could expect from seeing movies. You get some strange feeling of not firing a gun but more of some kind of super powerful "sling shot" as you see the bullet popping away over the field and then bounce... But like I said - just a tiny glowing dot and no "streak"...
So - if you are going to have the streak then you look through a camera lens and then you should actually have the zig zag too (even though I said the opposite above I'm man enough to admit I changed my mind ![]() Edit again - having said this I also say "what the heck"! It looks good enough as it is (which goes for the landscape too) so focus on real problems now like optimizing net code so that a bullet that really should hit its target does it, don't care that much how it looks ![]() Triple edit - looking from behind at the tracers I also guess that you may need to have the long "streaks" to get the feeling described above as the tiny dots would not be seen otherwise. Looking from the side it may look a bit weird but if you miss a 1x1 yellow pixel otherwise you have to make compromises like this... Last edited by mazex; 01-29-2011 at 09:12 PM. |
#2
|
|||
|
|||
![]() Quote:
/Daniel |
#3
|
|||
|
|||
![]() Quote:
|
#4
|
||||
|
||||
![]()
I have owned RoF since day one but I have flown it rather little as it was buggy in the beginning (a LOT better now though!) and realized that I think I have not fired at the ground as I remember it but only on aircraft... Had to fire it up now and you are absolutely right - that's something like that I would expect regarding ricochets. Then of course if firing into a soft field from a rather fat angle I think they exaggerate them, but the RoF ricochets are a definate immersion booster! The tracers look great from the cockpit view also - even though they are a bit hard to see sometimes against that HDR beefed sky... But in daylight tracers are not that visible either so I'm fine with that.
|
#5
|
|||
|
|||
![]()
"Glowing sperm" definitely fits the WoP tracers...
|
#6
|
|||
|
|||
![]() Quote:
The mod Darkest Hour takes it even further and enhances it, really great stuff indeed. Last edited by zauii; 01-30-2011 at 04:49 AM. |
#7
|
|||
|
|||
![]()
S!
A title that is VERY old called 1942 The Pacific Air War by MicroProse had ricocheting tracers. Way before IL-2. I hope CoD will have them too. IL-2 has them by "another way of incorporating changes" and adds for sure to the immersion when strafing ground targets. |
#8
|
|||
|
|||
![]() Quote:
/Daniel |
#9
|
||||
|
||||
![]() Quote:
Here we have me attacking a hangar (???) - lasers there at the wing roots and a spray of 1x1 orange pixels that appear far in front but nothing in between (you can see two orange dots above the "hangar" and some yellow hits ![]() The thing is that in 1994 when this was released it was as good as it gets - and it was not a long time ago for us that are getting old (41 myself). EDIT: another thing we didn't have whining about then was markings as you can understand from this shot - or if the rivets are correct on the cowling... We had a good time anyway. EDIT2: I hope you notice the two AA-guns (???) I knocked out on my first run to the left of the field! EDIT3: Seven years after this we got IL2... There was a bit of Mores law with real results for simmers back then! EDIT4: And no - i did not turn on anti aliasing for the shot ![]() ![]() Did it really look this bad? Yes it did, but we thought it looked splendid then and I remember no one whining of the tracers - rather the opposite ![]() ![]() Added a shot from the side so the high fidelity ballistic modelling can be seen: ![]() Last edited by mazex; 01-30-2011 at 09:33 PM. |
#10
|
|||
|
|||
![]() Quote:
![]() |
![]() |
|
|