Oh yea, I forgot, MODS for CoD are ok now right? Not a dirty word we can't use anymore? Need ta add that one to my list of things looking forward to.
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Why do you think that this wont happen in the new engine?
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My logic for thinking that there will not be objects popping in and out anymore is because I have played Wings of Prey. Hear me out. Of course aircraft have to appear at some point in time, I am really speaking about ground objects. The quality of ground objects in WoP are head over heals better than IL2, the amount of objects in WoP are a bazillion to one compared to IL2 and they do not pop in and out ever. I have not noticed one object just suddenly appear or disappear. If the amount of objects in WoP were in IL2 it would bring my PC to its knees in about 2 seconds. So how can this be? I have to believe it is a new engine that utilizes my hardware better than that of the old IL2 engine. If Mr Oleg's CoD is going to be the cadillac of flight sims as advertised I just think that it should handle objects at least as well as does WoP. But of course I can understand the points Krakens made from a previous post that if there is more calculations going on in CoD than that of WoP then it's going to require more resources from my PC. And I know an object has to disappear at a certain distance. That is fine, I am mainly talking about close up objects, approaching a town and at close range buildings and the like just start popping in like I dream of Jeannie. The maps in WoP may be small but there are a hell of lot of objects that exist and a hell of a lot of tank & aircraft activity within the missions, much more than any IL2 mission I have seen. If large maps are going to cause CoD to behave like IL2 then I say give me smaller maps
I look forward to Matt & Lance list happening as well. Sounds good.