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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I was working on other motherships but never finished them.
Hmm.. Which ms you want to try? I can't promise anything but maybe I'll make one or two flyable. |
#2
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Sorry about the delay, was busy.
I was hoping to give the Alien Frigate a shot, its such a nice design for a ship, and quite powerful. I managed to mod in the Liger Dreadnought that someone has posted in the modding thread, so I've been messing around with the frigate some more, seeing if I can fix it. Sadly, no luck. |
#3
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IIRC I made Alien Frigate flyable but only as a heavy fighter. It's relatively small and has fragile/thin construction so I think it doesn't fit for a mothership (no room for good looking docking bay).
But as a fighter it's very overpowered ship. Originally, it has 4 turrets and 4 or 5 systems. I've added 2 missile launchers so it can easily go head to head with most of the motherships. Maneuverability isn't as good as even Butcher's but it's far better than most of the motherships (thanks to its vertical construction). I really didn't have any good idea how to balance it. If you want I can send you alien frigate as it is. |
#4
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Sure! I was wondering myself how to get fighters to dock with it, guess it'll have to do as a corvette type thing heh. Can have the hero pilot that.
Thanks! |
#5
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The Alien Frigate is currently fly-able (though only as a fighter, not a MS)
1. First, you need to make sure you have the correct version of the mod. If you can perform Step 2, then you have the right one. 2. In the Maintenance Station window, in Goblin Wizard's Shipyard, choose the option, "Get Summon Trade Station Perk" 3. Launch your main character in a fighter, activate the perk (it has 99 uses) to get the special station screen. Alien Frigates are only sold in the FTU Warehouse, so you will need that perk as well. IIRC the stats are: 2000 Shield, 4000 Armor, ?speed, ?Maneuver, 4 **TURRET** weapon points, 2 Missile weapon points, 4 System hardpoints. It's much sturdier than the ordinary fighters by far, but the weapon mounts are omni-spread, limiting attack power in much the same way as the MS's. It also has (obviously) a larger surface, which will show you just how many enemy shots miss your normal sized fighters. As large as they are, 6000 HP isn't nearly as much as it sounds. (Hint: In this version of the mod, the Alien Dreadnought is fully playable (20K armor, 10K shields, and nearly 20 turret mounts) so you could roleplay a rather massive Alien attack (for example, in Eridani or other end-game systems). Even Kreuger is halfway amusing for this (now what do you pirate dogs think?) ![]() ![]() ![]() ![]() ![]() |
#6
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I dont think the alien mothership actually shoots at all, you dont get a screen to mount things, it just show some russian and error on the screen where you should be able to mount turrents and systems
![]() So far only the ones payable with credits (the ones i tried) is mountable. The Super Chimera is also unmountable. |
#7
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I'd like to clarify something.
The mod version linked in the first post is the latest "normal" version I made. Some users of this forum got the unfinished/beta version of the next release. This beta version had many test features not fully developed to the point I wanted. IIRC it has playable alien frigate and dreadnought, new perks, GUI changes, etc. If anyone want to get this beta, pm me. I'll try to find it. I'd like to further develop the mod but I don't have enough time lately. The 2nd reason is upcoming Ashes of Victory with the new gfx engine and new features. I hope some bottlenecks will be removed and maybe dev tools/editors added. |
#8
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Sorry that I didnt say this in my last reply, but thanks for the mod, and its very nice.
And I have read up the pages and realise the situation. Thank you again ![]() |
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