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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-28-2011, 04:21 AM
_RAAF_Firestorm _RAAF_Firestorm is offline
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Join Date: Nov 2009
Location: Melbourne, Australia
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The _RAAF_Squadron has spent the last three Thursday night Training sessions dedicated to exploring the new realism features in 4.10 including bomb fusing, rocket dispersion, wind effects on flight and ordnance, radio navigation etc. We generally feel that the work done to the Sim is of very high standard and has been a marked step forward in improving the already high level of immersion this Sim offers. Our hats off and gracious thanks to everyone involved.

A big part of the training regime was workshoping new methods of ordnance delivery to account for the fusing time of two seconds and last night's training focused on skip bombing. Following some experimentation and online trials, we believe we've had a successful resolution of new skip bombing methods and we generally consider the fusing time feature to be an improvement in immersion for a number of reasons:

1. Our resolved methods seem to match those anecdotally documented.
2. The difficulty level of skip bombing now resembles what we would expect from such a task.
3. The 2sec fuse terminating once the bomb hits water rather than hull is not an issue for us given item 1 above, resolved within Sim limitations.
4. Due to the increased difficulty, dive bombing and torpedos perhaps now offer higher success rates, in 4.09 this was not the case.

We feel that item 3 above is not ideally realistic, but an improvement nonetheless and certainly not a deal breaker. The concerns shown by all here should of course not be discounted and TD's decision to add this as a realism option in the next patch is commendable.

Having said that, we have concluded that even as it stands, successful skip bombing, just like dive bombing, level bombing, take off and landing, is simply a matter of practice. For us, learning something new has been overwhelmingly rewarding and we look forward to more of the same.
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