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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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It's not like the whole game is based on DX versions. You don't need to dump the whole engine for a few new DX11 APIs. I am sure that the developers have looked into DX11. Maybe that path is even half done, but they realized that the additional time and money needed isn't worth it for this release. When the time the market is ready for DX11, they only need to rework their renderer and release the upgrade as an expansion pack. I'd gladly support Oleg with more money. |
#22
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I sure hope AI, FM and DM are at 100%.
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#23
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I believe the name Warthog was for a different plane so I agree.
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#24
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1. Tesselation requires relativly little modeling work for the level of detail it gives, thats why its great. 2. Tesselation is dynamic which means it wont render geometry you cant see because of distance, in dx10 you would have to render it, or switch out models are distance. Either option is more work and worse performance. Napoleon total war was capped to about 12k max soldiers on the battlefield before the engine started to "break down" on even the best pc's. They had to use sprites to reduce the gpu load at a distance. Shogun 2 total war will have a cap of over 57k soldiers on the field, running DX11, soldiers will be tesselated and not use sprites. Its system requirments are also very similar/the same as NTW, just the gpu is 1 gen up. ie dx11=better performance. |
#25
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I don't understand why its so hard to realize that they were working on DX11 features but were experiencing too many bugs to release these features. It has nothing to do with the developers being short sighted.
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#26
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Not sure if this is off topic,but how flexible is SoW engine?
I mean,if it´s a game that can get outdated in a few years,if it will still be a modern game in 2014,if the game can be upgraded to have better graphics/sounds/etc. |
#27
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because some teenagers can't take it if don't receive the newest, flashiest stuff from day one, plus, they are impatient.
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#28
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Short answer, YES. That's the whole idea behind what Ilya said on the facebook page. CoD will have scalable graphics AND features that are already encoded into the game's engine so when the time is right they can be flipped on like a switch. In the original IL2/FB there weren't detailed clouds, and perfect landscape. After about four years and PC specs came up to a certain level these features were either turned on or implemented by Oleg's team. A totally modular design feature. |
#29
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Also it conflicts with their claim on the "lifetime" of the new engine... |
#30
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You make dx11 sound a lot more important for the consumer than it actually is, have you actually understood what dx11 does or are you just looking at the numbers..
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