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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-27-2011, 11:08 AM
=PF=Coastie =PF=Coastie is offline
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Well yeah they had to turn stuff off. They can't even take a single pic at high res with AA. But then again, they may only have a 2006 machine they are testing it on....LOL!
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Old 01-27-2011, 11:28 AM
Baron Baron is offline
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Originally Posted by =PF=Coastie View Post
Well yeah they had to turn stuff off. They can't even take a single pic at high res with AA. But then again, they may only have a 2006 machine they are testing it on....LOL!
They do have high end machines, reserved for programmers and "important, have to stuff". And before u say: "well, borrow one such machine for an hour and snap some screenshots", they allredy said that the "gameversions" on the high end machines are not fit for "human consumption" ...Iliyas words i belive. (correct me if im wrong).
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Old 01-27-2011, 11:48 AM
Blackdog_kt Blackdog_kt is offline
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Just like i was suspecting, they went about it the same way as with IL2.

We didn't have perfect landscape mode or detailed water in the early versions of IL2 either

I like the way they are doing it to be honest.
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  #4  
Old 01-27-2011, 12:17 PM
Hecke
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hopefully they don't scale back too much. When new kepler is out, which is meant to be 3 times faster than fermi, there's again plenty of room for better graphics and physics.
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  #5  
Old 01-27-2011, 12:26 PM
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LukeFF LukeFF is offline
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Originally Posted by Blackdog_kt View Post
Just like i was suspecting, they went about it the same way as with IL2.

We didn't have perfect landscape mode or detailed water in the early versions of IL2 either
Exactly
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  #6  
Old 01-27-2011, 01:14 PM
Tree_UK
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I cant believe they built a 2013 game built on DX9-10 and not DX11. That just doesn't add up.
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Old 01-27-2011, 01:19 PM
TheSwede TheSwede is offline
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I cant believe they built a 2013 game built on DX9-10 and not DX11. That just doesn't add up.
With some common sense I think they prepared the engine so it is competitive in 2013 => DX11, DX12 etc AND prepared to handle the mainstream market of today => lots of computers out there with DX9 gpus.

Ilya has already mentioned that they have lots of features in store ready for activation when they are needed.


Bad comparison but BWM doesn't launch the M3 right away together with their newest iteration of the 3-series.
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Old 01-27-2011, 01:29 PM
BigPickle
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@ TheSwede, surely thats because they hadnt built it back then, but the sim has been built already.
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Old 01-27-2011, 01:30 PM
Tree_UK
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Originally Posted by TheSwede View Post
With some common sense I think they prepared the engine so it is competitive in 2013 => DX11, DX12 etc AND prepared to handle the mainstream market of today => lots of computers out there with DX9 gpus.

Ilya has already mentioned that they have lots of features in store ready for activation when they are needed.


Bad comparison but BWM doesn't launch the M3 right away together with their newest iteration of the 3-series.
well i guess time will tell, but if DX11 isnt switchable, it only leaves us waiting for bigger CPU's and Graphics cards to cope with any features that are currently disabled, personally i think that is very short sighted.
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  #10  
Old 01-27-2011, 09:56 PM
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bf-110 bf-110 is offline
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Not sure if this is off topic,but how flexible is SoW engine?
I mean,if it´s a game that can get outdated in a few years,if it will still be a modern game in 2014,if the game can be upgraded to have better graphics/sounds/etc.
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