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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 01-26-2011, 09:15 PM
Wiskey-Charlie Wiskey-Charlie is offline
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Join Date: Jul 2009
Location: USA..down in Texas
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Quote:
Originally Posted by The Kraken View Post
As you noted yourself, Il2 is more limited by the amount of objects you put into a mission, not the graphics themselves. Cliffs of Dover will hopefully have some optimisations here, and multicore processing will also help to a certain degree compared to Il2, but in the end you will always need more CPU power with more active objects in a mission.

Which is also the main difference to WoP, because not only is the world there tiny and without too many AI objects, but CoD will definitely have more refined flight model, ballistics, damage and radar/line of sight calculations (and who knows what else). So don't expect the same performance there.

Graphics alone should probably not be too demanding; we've heard and seen quite often by now how much the game is to support mid-range hardware (whatever that means in the end). I'd expect that CoD can look much better and still run faster than Il2 when you take out the AI aspect (i.e. free flight missions). That is also true for WoP of course.
Good points, that makes since. Hope I can play with at least medium settings with what I have, could be a while before I can afford new MB,Ram,Core i7 and latest display adapter.

But one of my points was, because of the new graphics engine am thinking there will be improvements across the board (no matter what your hardware is) like no more buildings popping in and out. That is huge to me.
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