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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Don't be so pessimistic!
In the Ilya Shevchenko interview he said they had to remove some features because of performance issues. In the screen shots we see aircraft with and without crew and bail out's, so that suggests the game is capable of having human units. Would love to spawn as a person in a barrack, run to my airplane, jump in, and take off. |
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#2
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#3
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Simply a matter of time also, and whats neccessary or not, this is just a fun gimmick.. it dosnt add to the gameplay or anything, and so many features are either unfinished or left out due to various reasons.. and they might be added later like Ilya said clearly in the interview.
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#4
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Some people in the streets (very low polys sprites are enough), near the houses, are also necessary for not having the feeling of flying over ghost country.
I reply now to the two usual objections which will come almost mecanically from the fanboi permanence office : 1 : yes, I've flown at low altitudes, over cities or country town, at the speed of a WIII aircraft and yes, people in the street, near the houses, are quite visible (some animals in the country, cows, horses, would be quite interesting too). 2 : we are in 2011, standard personal computers in 2011 can stand a few more polys for basic people and animal sprites (after all, these sprites have to be realistic from some hundreds of meters far away, not be realistic like in a FPS game). |
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#5
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"...this is just a fun gimmick.. it dosnt add to the gameplay or anything..."
This is of course totally wrong, the immersion feeling, the feeling of "being there" comes when what is described in the game is described in the most possible realistic way (of course, in relation with the technological capacity of the current pc's). That means "visible people", "accurate clouds" etc... Don't be fooled, people saying "this is just a fun gimmick" (when someone is asking for a realistic feature) are the very same people who are just interested to fly with the "GPS" to the center of the map for another useless points counting furball. Of course, for these people, the "furballers", an empty map with just a big single uncolored polygon with also an empty sky (1) would be quite enough for their "gameplay". (1) clouds are annoying for gameplay. Last edited by ChrisDNT; 01-23-2011 at 10:43 AM. |
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#6
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__________________
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#7
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![]() Folks in the streets still doesn't add anything to the gameplay itself.. for crying out loud.. are you gonna go up against what the developers themselves are saying? I never mentioned anything about clouds, how on earth can you compare clouds to people in a flight sim? The clouds obviously play a big role and they're there. All the basic stuff in the sim that is necessary is already there, stop being such a baby and imply that people that don't whine about the smallest little details are inexperience folks who doesn't give a sh*t about anything ? Things will be cut and things will be left out due to various reasons such as deadlines, quality reasons and/or simply because they didnt add anything to the gameplay. Maybe its time you realize how game development works, and that Oleg can't please everybody. mmkay? mkay. Last edited by KG26_Alpha; 01-26-2011 at 10:19 PM. |
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#8
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Adding people in the street I can see would have difficulties - potential for A LOT of individual objects. Also, I can foresee a lot of criticism if they don't have some level of AI ("I did a low pass in my 109 and they didn't even move or look up!"), and as for a 'basic' representation - you've read the forums - 'basic' doesn't cut it with the whingers. |
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#9
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"... potential for A LOT of individual objects. "
Not obligatory. I remember when flying over some middle-sized villages over the Swiss middle plain that one could see some people here and here, but of course not massive crowds, like in a rock concert. "...I did a low pass in my 109 and they didn't even move or look up..." This is not an valid argument, at least not in 2011. A low-poly sprite (and when I say "low-poly, it's low-poly, enough to be realistic at one hundred meters away) could have some basic scripted movements. I remember how cool I found for instance the trees moving in the wind in Shadow Warrior and it was in 1998 on a Pentium 800 "basic' doesn't cut it with the whingers." Again, this is not a valid argument. If it's possible to model in the game a military truck exact to its most little pieces (1), it's also possible to model some people and animals at the necessary resolutions for being "natural", when seen at some hundred meters away. (1) what it's quite useless by the way in an aviation sim, as these objects are not be seen from very near from an aircraft. |
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#10
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And to the objection (which will come, be sure) "it's illegal in my country to shot at cows and people in the street", I simply answer : "let's make the civilian and animal crowds not destructable." Case closed.
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