Quote:
Originally Posted by Bobb4
We have heard nothing about how the game handles online or offline (lan in this case I believe) so making a sweeping statement about the network is pointless.
If we are talking about offline as player vs ai then it will all depend on your CPU and ram. Chances are you will be playing a lot less than 128 enemies offline in that case.
BOB2 handles this problem by creating bubbles of planes that flew as a single entity until the player reach a certain range and then slowly activated individual planes to the proper ai as an if required. I know this is a rather simplistic explanation. But the same applies to RoF which only activates ai within 10km of the pilot I believe. Again a rather symplistic view.
What is awesome is the 128 player online straight-off the bat. This can only mean many, many more as we go into the future.
As for distance from the server, that is not the factor, quality of ping is. And your bandwidth as well.
If the network is a reworked il2 code then everything is controled on your computer with the dedicated server used as a conduit of information to and from each player.
This allowed for pings of 400 plus to be still playable.
The downside is the more you add ai the more unstable it becomes. 
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Oh god, you just made me facepalm.
First off I can make a sweeping statement about networks because I know how a network works, its not LAN so obviously you are already off to a bad start. LAN is not the internet, I would love to see you set up 128 computers in a hall though to try it out. So dont tell me I dont know, when you dont even know what the dif between LAN and internet is...
Again Ping is the distance the server is from the players computer. Ping increases as distance of player from server increases. Ping is the time it takes a packet to go from the client to the host and then to be relayed back to the client. That is your ping. Fail lol
Also a ping of 400 means it takes 400 miliseconds for a message to make a trip, for a FPS over 200 is unplayable, over 100 is unplayable competitivly.
As for AI, a modern multi core cpu can easily handle the AI, thats the easy part. Ai is normally intensive in games due to pathfinding and things like that, if you are flying its less restrictive. The new cap is physics.