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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 01-14-2011, 05:53 AM
Wazat Wazat is offline
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bucazaurus, what version of the game do you have? I don't see experience listed in mine.

Sir Whiskers: Yea, I just leveled up and had to choose between learning ball lightning or adding a substantial upgrade to mystic egg. I upgraded mystic egg, since decoys are currently my strategy. Hopefully that wasn't a mistake. :/

I wish it had given me these choices on previous levels.
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  #2  
Old 01-14-2011, 07:48 AM
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bucazaurus bucazaurus is offline
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Quote:
Originally Posted by Wazat View Post
bucazaurus, what version of the game do you have? I don't see experience listed in mine.
Unzip the attachment in Armored Princess folder \data\mods
If you don't have a folder named mods , then create one first.
The mod was created by Spamm. I just reupload him .The links for download doesn't work anymore. Original thread here
http://forum.1cpublishing.eu/showthread.php?t=11156
Have fun.
Attached Files
File Type: zip mod_a12_eng_interface01_wo_b.zip (49.0 KB, 11 views)
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  #3  
Old 01-14-2011, 05:23 PM
Wazat Wazat is offline
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Thank you!
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Old 01-18-2011, 07:22 AM
Wazat Wazat is offline
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Sorry for the double post and resurrecting a dead/dying thread, but that mod does not work for me. Nor does the interface mod in the thread you linked to (the mirror sites still have the working download, btw).

I put both mod files in [kbap dir]/data/mods/, but noticed no difference in my popup screens etc either in battle or out.

I have the steam version of the game. Is there anything different there? Is putting these files in the directory sufficient or do I also have to activate them somewhere in-game? Am I supposed to keep them inside the ZIP files?

Thanks again.
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  #5  
Old 01-18-2011, 10:35 AM
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bucazaurus bucazaurus is offline
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If you have KB Armored Princess , you have to unzip them in data\mods folder.
If you have KB Crossworlds you have to unzip them in session\orcs\mods.

Last edited by bucazaurus; 01-18-2011 at 03:53 PM.
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  #6  
Old 01-18-2011, 05:47 PM
Wazat Wazat is offline
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I'll try that when I get home. I only intended to have AP installed, but if I remember right steam had me install crossworlds too for some reason. I'll drop it in session\orcs\mods to see if that works.

Last edited by Wazat; 01-18-2011 at 05:48 PM. Reason: fixed wording
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  #7  
Old 01-18-2011, 06:33 PM
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bucazaurus bucazaurus is offline
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If you do that , then you need to play Orcs on the March campaign
Witch is the extended version of Armored Princess campaign but with new troops,spells,items,skills,etc.
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  #8  
Old 01-19-2011, 08:58 AM
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Zechnophobe Zechnophobe is offline
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He may have linked you to the Armored Princess mods, and not the Crossworlds Mods, or vice versa, which version do you have?

Also, The challenge ratings of bad guys go:

Very Easy
Easy
Equal
Slightly Stronger
Strong
Very Strong
Lethal
Invincible

This is a comparison of their leadership to yours. Considering you have spells, and a dragon, and items, 'equal' strength fights shouldn't actually be anything but a cake walk, and this becomes MORE true as you go through the game. Don't be too shy from trying Strong or Very Strong, especially if you start getting some good tactics down.

One of the things that makes this game amazing, is that there are some strategies that you can attempt that are VASTLY better than others. Try things out, look for combo's where you can.

Also, don't be afraid to play with your wanderer's scrolls a bit, especially the 'summon' ones. You can get some very advanced units with them early on, that can be amazing. A stack of Dryads or Royal Griffons from Song of the Wind or... just about anything from Call Colossus. It can really bootstrap you.
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  #9  
Old 01-19-2011, 09:07 AM
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bucazaurus bucazaurus is offline
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Quote:
Originally Posted by Zechnophobe View Post
He may have linked you to the Armored Princess mods, and not the Crossworlds Mods, or vice versa, which version do you have?
The mod works with both , Armored Princess and Crossworlds.
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  #10  
Old 01-19-2011, 06:10 PM
Wazat Wazat is offline
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I'm playing AP and the mods still do nothing, but when I get some free time I'll try fighting with it again.

As for tactics, I've actually recently taken on some enemies that were marked as very strong or brutal and won w/o losses. The important thing is keeping my 2 cyclops in the front lines with my knights and paladins, letting the stone absorb most of the hits, so the inquisitors are in the back protected. Inquisitors make good snipers and rage builders, are perfect emergency revivers, and they do tons of damage, but they're a vulnerable stack that must be kept safe (enemy spells and range attacks are pretty nasty). When the paladins or knights take losses, I revive them with the inquisitor or paladin. This is very limited though so I have to be super-careful. Likewise, the stone hulks cannot be healed or revived, so I need to pull them back when they start looking hurt.

I rarely do summons with mystery egg, royal thorns or call of nature anymore. Call of nature is pricey in mana and gives very little -- the summoned stack can absorb 1 hit and waste 1 enemy's turn or counterattack, and that's all. Mystery egg is an amazing skill and the summons can absorb a brutal beating, and make an exceptional decoy or path blocker... but lately I've been using dragon dive every chance I get until the enemy has been nuked into whimpering submission. Even at levels 1 and 2 the dive has been a life saver. I just can't afford to have my dragon sleeping all that time [from mystery egg] when I could have dropped several stacks by 3-5 attacks worth.

I stopped using royal thorns for now. I've been making do with ONLY TWO of them the whole game. I'm likewise severely short on knights and paladins, using less than 1/2 or 1/3 capacity because nobody sells them, but they're still worth while because they can absorb hits like you wouldn't believe. Royal thorns take a beating too, but less so, and I cannot heal or revive them. Their summons were amazingly useful, but when they're my biggest weak point (especially vs enemy hero spells) it's best to shove them in reserve and split up my 2 cyclops instead.

Still trying new tactics. I have enough potential item bonuses to sea dogs and pirates that I'd consider using them... but... well, no losses battles are pretty tough when the slightest tickle slaughters 4-5 in the stack. I'm liking my army of level 4 and 5 killers.

BTW, you recommend using my wanderer summon scrolls now? I have been saving the "lovers of the wind" one until late game when I get the most out of it with higher leadership, but your talk of getting a leg up has a good ring to it. Sounds to me like I'd get better use out of the scroll now than later, even with the higher late-game leadership.

Here's hoping for some royal griffins.

Last edited by Wazat; 01-19-2011 at 06:12 PM.
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