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Old 01-10-2011, 12:00 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Not sure if it's a bug or not but I have noticed that you can not select the Swordfish as a recon plane.

If this has been reported before then sorry for the double posting.

Cheers
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Old 01-10-2011, 12:06 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by _RAAF_Smouch View Post
Not sure if it's a bug or not but I have noticed that you can not select the Swordfish as a recon plane.

If this has been reported before then sorry for the double posting.

Cheers
Not a bug. The Swordfish is not flyable.

Aviar
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  #3  
Old 01-10-2011, 12:14 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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So you can only use the flyable planes as recon planes?

Could this be fixed, because I think the Swordfish could be a reasonable recon platform?
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Last edited by _RAAF_Smouch; 01-10-2011 at 12:15 AM. Reason: Speelin'misstake ;P
  #4  
Old 01-10-2011, 10:28 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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after finally getting my stuff in order I've noticed the following

left/right engine selection: Keyboard selection is changed around so if I select the left engine I get the right engine. Fix is within the game itsself namely, selecting engines 1 and 2.

peculiar thing while ground strafing in a quick mission: in a Mk V with 2 20mm I put a single burst of fire into a Heinkel and watched it blow up. I find this rather peculiar.

the rather unstable FM of the 4 20mm MKVc desert Spit.
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Old 01-10-2011, 12:13 PM
Ian Boys Ian Boys is offline
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Bf-110G - the lights for the gear EIN/AUS are the wrong way around. (i.e. in wrong place).
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Old 01-10-2011, 03:14 PM
jameson jameson is offline
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In a 109, number 4 on runway at beginning of misson, 2nd one? in fighter campaign. Asked for permission to take off, tab,8,5, got reply 'you are clear to take off', so hit throttle and crash into number 3, (as expected BTW).

I cannot recall this happening in 4.09, possible bug? I always ask, as the ground controller tells you what your number is, which is useful if you fly with no external views.
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Old 01-10-2011, 04:40 PM
bigbossmalone bigbossmalone is offline
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Default Fulmar takeoff issues...

hi TD guys!
firstly, many thanks for some really innovative features with the new patch! good stuff!
my little bug report is about the Fulmar's....i haven't seen this mentioned, if it is already noted, i apologise...
in several tests, i've found that the Fulmar with a bombload and more than 70% fuel, simply cannot take off.....or, at least, in any given flight, the lead Fulmar usually manages to take off, but the second (and, subsequently, the rest) seems unable to build up any forward momentum...it just sits there, revving its motors, and maybe managing to inch forward at a snail's pace, but cannot build up any speed...
70% and less fuel is okay, they will take off, but anything over 70% and it's a no-go.
it also appears on some maps as if the tail-wheel is sitting under the ground, as if the tail is actually resting on the ground. perhaps this has something to do with the issue.
hoping this can be addressed at some point.
cheers
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