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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-08-2011, 02:38 PM
swiss swiss is offline
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Quote:
Originally Posted by Wutz View Post
Really now? How often have you used them?
If used properly they are devastating!
The cluster bombs used at high level are ideal for clearing enemy air bases in almost one sweep!
Ok, I was talking about <AB1000.
...the smaller ones really suck.
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  #2  
Old 01-08-2011, 06:09 PM
Romanator21 Romanator21 is offline
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Without 6DOF, all plates (maybe except 50m one) are misaligned with your line of sight. Although misalignment may look minor, it translates to not so small error.
Yes, that's true, and I corrected for this However, they still seem "off".
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  #3  
Old 01-08-2011, 10:32 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Originally Posted by Romanator21 View Post
Yes, that's true, and I corrected for this However, they still seem "off".
Just as a thought, you drop on targets, that are at true 0m ?
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  #4  
Old 01-09-2011, 01:45 AM
MadBlaster MadBlaster is offline
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I can't translate, but noticed that Page 27 of the Hs 129A-B Abwurfwaffee.pdf you link to has these numbers listed:

10m / 85 degrees

50m / 78.5 degrees

100m / 74 degrees

200m / 68 degrees


We know with the 2 second fuse that the 10m option is a no go. But the others,
we can use bombsight table 2 to back into the required IAS. 280 kph seems to be the magic number for the rest. I haven't tested yet.
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  #5  
Old 01-09-2011, 02:52 AM
MadBlaster MadBlaster is offline
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No joy. Did a couple tests at 200m/280kph and bombs come up short. Need to either bump up the elevations or the speeds to make the sight work.

Edit: Hi, yes. I understand them to be bombing angles for level bombing. Just need to find the TAS/elevation combinations for each angle to make it work.

Edit II: Managed to score EAD tank with the 200 meter bombing angle. Throttle at 110%. IAS around 330-350 kph. Was using 250kg and full tank gas. Target tank was at sea level. That bottom angle is a little distorted with 2DOF, so you have to take that into account.

Last edited by MadBlaster; 01-09-2011 at 04:34 AM. Reason: update
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