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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 01-06-2011, 10:52 PM
Goblin Wizard Goblin Wizard is offline
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Join Date: Oct 2008
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I've thought about something like this but after I estimated the amount of work, testing, etc. I gave up. If you finish this it'll be great.
I'd like to know your ideas about re-balancing the game. What do you want to change? and how?

one thing. I'll add collision spheres but not the textures. I don't know much about UV mapping.

Last edited by Goblin Wizard; 01-06-2011 at 10:58 PM.
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