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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The IL2 sound engine was created and made secure after some hacking a while back, its not as simple as messing with some sound samples, online security for sound hacks was a big problem and still is in modded IL2 versions. When these sound samples from mod compilers are looked at they are simplistic and poor quality samples in most cases, I have heard nothing from any of them that sound as dynamic as the default IL2 1946 sound engine with my sound set up, not onboard sound and desktop speakers either, its been said before that a lot blame the poor IL2 sound engine when listening to it with low quality audio components. To be able to record at the correct quality and dynamic range of all the required engines for IL2 would be a task to far I think . . Last edited by KG26_Alpha; 01-06-2011 at 07:53 PM. |
#2
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As for the quality of the modded sounds, could that not be the choice of the user? Right now I could make a real crappy skin for my Hellcat with the logo of Northrop Grumman lifted right from their website (just to spite them) and play with that. I know some people are devotees of the stock sounds (which is great, you are already happy) but many of us would like to be able to use Jafa, Tiger33, etc in our stock install. There is a reason that the first mod was soundmod. Cheers, Fafnir_6 Last edited by Fafnir_6; 01-06-2011 at 08:00 PM. |
#3
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I think we are agreeing along the same lines here, with keeping the online content secure, I'm more than happy with my stock sounds with my hardware, but I'm no stranger to the "dark side" mods. The reason for the sound mod was people couldn't be bothered to upgrade their sound hardware and wanted someone else to fix it for free, I know that most will say they sound much better and I agree up to a certain point but they simply are not as dynamic or in depth as stock sounds and I don't mean the initial WoW flyby effect I mean the in cockpit sound when flying for an hour or more. . Last edited by KG26_Alpha; 01-06-2011 at 08:10 PM. |
#4
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Thanks for your thorough reply, Fafnir_6!
I wasn't sure if Casper was referring to your post in general or to just a specific part. It would be cool if anybody official could be a bit more specific. I'm not sure if the engine is the real problem. Yes, it has it's limitations - the sonar was already mentioned. But if you know "the dark side" there is at least room for optimization. ![]() Question is: Is it worth the effort? The stuff already added is stunning, but you can gather the resources largely at home. Try that with a Merlin- or Jumo-Engine. I guess it's much more effort, especially on the legal/financial side. Well, anyway. I got so used to the IL2-Sounds and how to amplify them to the best outcome, I sure can live with the vanilla sounds. |
#5
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Haha. No problem! To be honest, I don't know if Caspar was agreeing in general or specific either, but I remember hearing him or some other member of DT saying something to the effect that they aren't against adding new sounds if they could satisfy the issues surrounding it (it may have been in DT's request thread...).
As to whether it is worth incorporating new sounds into a future DT patch, I would look at the reasons that people turn to the community mods for enhancing their IL-2 experience: Better sounds (in the ear of the listener), 6DoF, MDS (prior to 4.10), effects packages, and things like map/cockpit repaints are the main ones. The change suggested by Azimech would remove the need for many non-track-IR users to use mods and would make the game more customizable for people with different desires for their flying experience. Sounds like a good idea to me but then I'm not privy to what it might entail to implement this. @KG26 Alpha: I hear you ![]() This issue is near and dear to my heart so if I prattle on too long & loud about it, anyone is welcome to tell me to shut up ![]() Cheers, Fafnir_6 Last edited by Fafnir_6; 01-06-2011 at 11:47 PM. |
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