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#1
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The chances of mishaps should just be set according to where, when, and type of aircraft, I'm sure there's a lot of material out there to build a good statistically correct failure model after. Some theaters and aircraft would not suffer that many breakdowns or failures at all, while others would suffer plenty. It's all part of the challenge as I see it.
Sure, from the point of view of a single player it might be frustrating to fly along and suddenly suffer some sort of failure that makes him have to ditch the plane or what not, but battles are fought with more than one aircraft and the battles should be considered on a greater scale than your own single aircraft, it's the whole that counts. And as such a statistically realistic failure system would therefore add to the challenge between two adversarial forces. For instance: Can the late war Luftwaffe with their experienced pilots but aircraft plagued by high failure rates be a match for the allied air power? As it is now we have arcadish battles in the sense that they are always fought between equal forces with all aircraft in perfect condition, that surely almost never happened. So, I guess the question is this: do we want a simulation of single out-of-the-factory aircraft that can participate in fantasy battles, or do we want the best WWII air war simulation that money can buy? |
#2
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I agree yellonet.Early war Eastern front,the Russian planes should probably have low serviceability compared to LW,yet in the late war period it was the LW that was in trouble,with poor quality fuel,sabotage,and lack of safe areas to service aircraft.
American and British aircraft would probably be pretty reliable in this period as well. As for the early period of the western front ,I'm not sure,I would guess about equal servicability? |
#3
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rather than the sense of fun we get from sitting at our desks and going "pew pew" at each other |
#4
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I'm warming to this idea. We could put a ban on the D-day maps from the blue perspective, as they didn't actually show up at the beaches. And if you do fly for the Luftwaffe say at any point from mid 44 onward, and you have an engine failure or any other technical problem, the game could lock up for a week until the repairs are actually done - should be simple to implement the game phoning home to a 1C server and preventing the blue planes from flying on your installation for say a week or two of real time. I like the thinking behind this thread.
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#5
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Adding realistic times for this such as repairs isn't within the scope of this simulation. When you die or lose your aircraft you're simply respawning to control a different pilot. As IL-2 and SoW is meant to simulate the air battles of WWII, it seems like a strange idea to cut out a large and vital part of these battles, namely how the respective air forces as a whole actually was performing and was matched up against each other. So, while on one hand you're flying a realistic aircraft modeled in every detail, at the same time you're flying it into a battle that is essentially reduced to a mockery of the actual battle were real people fought and died. |
#6
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Gawd give me strength....
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#7
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Talking about realism:
The Airacobra’s nose wheel moves every time I move the rudder peddles, whats with that? |
#8
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__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#9
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You man you wanna fly the sh...y machines that were build at germany and japan at the very end of the war? Feel the emotion of having you FW-190 sabotaged by the slave laborers and find that out in a dogfight? |
#10
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Option is the name of the game, IMHO. ![]() |
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