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#1
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Quote:
00:00.023 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.024 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.772 WARNING1 [0] .\Video\BinkPlayer.cpp (41) Bink 00:00.774 WARNING1 [1] .\Video\BinkPlayer.cpp (41) Bink 07:01.953 WARNING1 [0] .\Engine\PhysEntity.cpp (242) false For what it's worth, some of the log files are really bloated, with dozens of errors and warnings. Sometimes I open the console midgame and there's like a dozen warnings right there. |
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#2
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How many types of sniper rifles of this kind are in the game/mod ?
Last edited by K33P312; 01-05-2011 at 10:23 PM. |
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#3
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None
But there is a Barrett M82a2 and a Barrett M90. |
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#4
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R@S I have a friend who can work very nice with 3dsm.If he can make some textured models of this sniper rifles,will you add them in the new release?
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#5
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Sure, I'm always looking for new stuff to add
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#6
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R@S,i just PM you !
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#7
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Guys what do you say about the idea for placing some artillery cannons to the player base,and have an option during combat to call for artillery strike/support.R@S,what's your opinion? Could it be possible?
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#8
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R@S:
You were right. After deleting the rendereditems folder, the guns show up in my character's inventory. One question: in the mission where I have to assasinate Pedro Nunez, I'm given the silenced pistol he has but when I shoot him with it, all the natives go hostile. If I escape without killing everyone else, the quest fails and Tanya gets pissed off. If I rat out Vittori de Castigo to Pedro, the natives kill him and the quest still fails. Is there a way to complete this succesfully or am I supposed to fail the quest? |
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