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IL-2 Sturmovik The famous combat flight simulator. |
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Limiting offline is the surest and straightest way to send a sim to the gray plains of insignificance. Offline players, despite not being well represented on message boards, are still the largest customer group. Alienate them and you'll have shot yourself in the foot. |
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#3
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If I understand Oleg correctly, we will have full system's, management, and controls...what we won't have is realistic starting of the engine's, but. We may even see that someday through a third party effort.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
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Engine starts like this you mean ![]() That would be awesome. Of course radials only start that badly if let sit for a while. |
#5
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Cheers! |
#6
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One of my favorites: Should add also this one love the Ju52! Last edited by Wutz; 01-06-2011 at 09:26 AM. |
#7
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one thing that i thought wasn't addressed in the interview was 'user generated content' (and let's be very clear here, i'm talking about legal content such as skins, missions etc
![]() to me this is one of things that not only make a simulation more (re)playable but acts as a 'viral marketing tool'- how many people come to a game through having their interest aroused by seeing say a youtube video? it also gives users sense of 'having a stake' in the product. hooking the talented people out there who do these things is i feel extremely important:- just imagine IL2 with all the community content removed ![]() |
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#10
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I just started wondering whether arranging simulating WW2 aerial warfare online is indeed a mission impossible. One thing that there might be a lot to learn from is iRacing. For those of you not familiar with it, it's a pay per month approach of arranging true racing simulation online. You need to log with your real name (I think it was controlled by cross checking with your credit card) and there is an active governing hosted by the staff and the community to keep the experience top-notch. I tried it and never ended up with a morons crashing or whining in the races or in the boards. You progressed in rank as you learned and the level of opposition remained challenging. I had to give it up as the level was too high for me at the moment, but I long to log in again and drive a few races. It's no GT5 when it comes to volumes but it has a community 20k strong. I just wonder how many of the WW2 enthusiasts would be interested enough to invest a few bucks monthly for a well arranged and facilitated WW2 experience with mission/campaign focus, solid chain of command and only gentlemen in your wing. I would give high-fives for a thing like that, but I wonder if I'm the only nut willing to invest on something like that. Probably not enough volume for a 24x7 running controlled experience but with scheduled flying nights I think it might be easy to get a server filled over and over again. |
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