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4.10, installed over a working 4.09 just won`t start.
I have no idea what is going on. 4.07 works 4.08 works 4.09 works 4.10 does not work ? I do have the No-CD thingie. Anybody in the know or is this a bug? Always the same error [Jan 5, 2011 2:40:38 PM] ------------ BEGIN log session ------------- [2:40:38 PM] OpenGL provider: Opengl32.dll [2:40:39 PM] OpenGL library: [2:40:39 PM] Vendor: ATI Technologies Inc. [2:40:39 PM] Render: ATI Mobility Radeon HD 2400 [2:40:39 PM] Version: 3.3.10071 Compatibility Profile Context [2:40:39 PM] Extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control [2:40:39 PM] Size: 1024x768 [2:40:39 PM] ColorBits: 32 [2:40:39 PM] DepthBits: 24 [2:40:39 PM] StencilBits: 8 [2:40:39 PM] isDoubleBuffered: true [2:40:39 PM] [2:40:39 PM] *** Looking for Advanced CPU Instructions... [2:40:39 PM] [x] PentiumPro [2:40:39 PM] [x] Multimedia (MMX) [2:40:39 PM] [x] 3D (SSE) [2:40:39 PM] [x] 3D (SSE2) [2:40:39 PM] [-] 3D (3DNow) [2:40:39 PM] ColourBits 32, ABits 8, ZBits 24 [2:40:39 PM] [2:40:39 PM] *** Looking for Render API Extensions ... [2:40:39 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette). [2:40:39 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays. [2:40:39 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization. [2:40:39 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization. [2:40:39 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization. [2:40:39 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing. [2:40:39 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects. [2:40:39 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects. [2:40:39 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining. [2:40:39 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering [2:40:39 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders [2:40:39 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400% [2:40:39 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering. [2:40:39 PM] [2:40:39 PM] Maximum texture size : 8192 [2:40:39 PM] Maximum simultaneous textures :8 [2:40:39 PM] MaxAnisotropic (1.0 = none) : 16.000000 [2:40:41 PM] SectFile load failed: null [2:40:41 PM] java.io.FileNotFoundException [2:40:41 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStrea m.java:65) [2:40:41 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19) [2:40:41 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157 ) [2:40:41 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136 ) [2:40:41 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:10 ![]() [2:40:41 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:6 ![]() [2:40:41 PM] at com.maddox.il2.gui.GUIQuick.checkCustomAirIni(GUIQ uick.java:1339) [2:40:41 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1 477) [2:40:41 PM] at com.maddox.il2.gui.GUI.create(GUI.java:15 ![]() [2:40:41 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 0) [2:40:41 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 7) [2:40:41 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211) [2:40:41 PM] at com.maddox.il2.game.Main.exec(Main.java:420) [2:40:41 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235) [2:40:42 PM] Main begin: n must be positive [2:40:42 PM] java.lang.IllegalArgumentException: n must be positive [2:40:42 PM] at java.util.Random.nextInt(Unknown Source) [2:40:42 PM] at com.maddox.il2.gui.GUIQuick.mapChanged(GUIQuick.ja va:960) [2:40:42 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1 682) [2:40:42 PM] at com.maddox.il2.gui.GUI.create(GUI.java:15 ![]() [2:40:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:70 0) [2:40:42 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 7) [2:40:42 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211) [2:40:42 PM] at com.maddox.il2.game.Main.exec(Main.java:420) [2:40:42 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235) [Jan 5, 2011 2:40:42 PM] -------------- END log session ------------- Edit: solved by downloading again! Last edited by A.Fokker; 01-05-2011 at 04:00 PM. Reason: Problem solved |
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