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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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Rune Mage - all in one super mage. If you keep unused runes around, you can randomly disable enemies, have high HP, level 5, can summon too. Faun - great new unit for elf, can resurrect and is an archer. Orc gets a lot of new units some are, Goblin Shaman, Blood Shaman, Orc Chieftain. All the orc units have revised/improved abilities using Adrenaline. Spells - most are the old King's Bounty Legend "Super Sprits of Rage" turned into spells. They are usually found by beating Quests. New Spell and Ability, they lumped both the new Orc abilities with the skill tree. There is only one new skill PER class. Some skills are available at different times for the two different campaigns. The primary Orc campaign is basically Armored Princess with new items, new spell revisions, and orc is revamped. The unit and item distribution is much better for smoother game play. A few more quests, nothing too out of the ordinary. A nifty new Wizard tower, a new Hero, etc. If you are a very hard core player, you will notice the differences really make somewhat of a new game. Different tactics can work now and you will find yourself replaying it to see what new strategies are available. If you are more moderate/casual player, you will probaby say "what the! this is the same game again with just a few short bonus campaigns!" |
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