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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-03-2011, 06:47 PM
Wutz Wutz is offline
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Originally Posted by whatnot View Post
One thing I don't understand is that why should realism of say flight controls and usability / gameplay be mutually exclusive. Just tone them difficulty settings up and down. I do agree that for example realistic startup procedure or very complex engine management is not everyone. A casual gamer which creates majority of the gaming audience wants his point & shoot experience with quick rewards, but the simming crowd should not be underestimated either. They're (we're I guess =) willing to invest hundreds of dollars into their hobby and I as one love the details and the idea that the flight procedures and experience is as close to the real thing as possible without actually sitting in a warbird. (Ok, you can downsize oil temp rising etc =)

The closer SOW gets to realism the more customers it will extract from the dying(?) FSX scene. It's a resource question ofcourse, dev team can't do everything and get the game released in 2011 but underestimating the potential of customers who are ready to pay ~50$ for a single high-quality plane like A2A's accu sim packages can be a mistake too. But I hope Oleg has created an engine that's open and complex enough for 3rd parties to create whatever level of detail they see fit.

I'm looking forwards going through a thinck manual, monitoring million cauges and clicking billion buttons on my bomber flight in SOW!
Ha ha ha "thick manual"? The last time I saw a printed manual was with EAW which is a wee bit in the past.......if we are lucky we will get a pdf - file, but a manual I highly doubt.
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Old 01-03-2011, 07:14 PM
whatnot whatnot is offline
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Ha ha ha "thick manual"? The last time I saw a printed manual was with EAW which is a wee bit in the past.......if we are lucky we will get a pdf - file, but a manual I highly doubt.
Boeing B377 sums up a good ~200 pages with it's three pdf manuals. DCS manuals ain't too bad either..

I'll print them out and collect to a binder at the cost of my employer and enjoy the thickness =)
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  #3  
Old 01-03-2011, 08:00 PM
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robtek robtek is offline
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The option for the full workload, especially for fighters, is a must imho.
The amount of the workload during a dogfight, or even before, can be decisive for the outcome.
Imagine a 109e3 with manual proppitch, needing constant adjustments to get optimum power, vs a hurri with constant speed prop. One error by the emil pilot might cost him the speed and energy needed to win.
Or switching to a empty tank for the hurri.
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Old 01-03-2011, 08:06 PM
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@ Nearmiss

well, the choice would be: be mediocre with many planes or a ace with your special plane.
That would really add to the sim-part, as now, in il2, there are way too many aces and not enough mediocre or newbie fighters.
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Old 01-03-2011, 08:29 PM
Jaws2002 Jaws2002 is offline
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I found this one interesting:

Quote:
20mm: Let's say I win the lottery and make available a large pot of cash to any developer who could make the best case for a new simulation, without regards to a specific genre. With no budget constraints and being able to do anything, what would your submission look like?

Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc.
I think he's talking about a modern built, high quality, WW2 Air, Land and Sea Massive Multiplayer. He was talking about this for quite some time.


Anyone of you has some extra cash?
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  #6  
Old 01-04-2011, 03:17 AM
Skoshi Tiger Skoshi Tiger is offline
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@ Nearmiss

well, the choice would be: be mediocre with many planes or a ace with your special plane.
That would really add to the sim-part, as now, in il2, there are way too many aces and not enough mediocre or newbie fighters.
You obviously haven't incountered me online!
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