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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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I'm telling you, direct damage spells is NOT the way to go for mages in Impossible All mages have HORRIBLE HORRIBLE damage per leadership. Rune Mages are not meant for damage. They are there to distract the enemy with Illusions or to Sheep the enemy. If you don't have 17+ magic runes, and 20ish mind runes sitting around, I wouldn't bother using them at all. A shame you don't have Phantom though, but I did ok by splitting the Rune Mages into two stacks to double the odds of sheeping. Can you find any other damage dealer unit in your mix? Druids and inquisitors are so weak. You do want a high initiative unit so you can get the jump on the enemy, even if that unit doesn't attack immediately. I guess reds are somewhat fast though. If you can find Black Dragons, use them with the reds. Rune Mages can revive Black Dragons. You want to take advantage of shoot-through-no-retaliation that dragons can do. You can use similar tactics with the Ancient Phoenix and Dragon of Chaos (have Ancient Phoenix hit the weak enemy next to a strong enemy to get a cheap hit). You might also be at the stage where you need to throw up Ball of Lightning a bit more for added offensive power, I know I forgot to use this in the mid game. You can use Pygmy, Helplessness, Oil Mist to help hurt the enemy more. You might find it does more equivalent damage per mana than Flaming Arrow. Also, consider raising your rage to increase rage generation speed if you got so many summoners. |
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