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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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#2
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#3
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Frak...it appears adding collision spheres in Truespace is not the same as it is in 3DMax....
This is bad news...bad news. .obj created in Truespace can be converted by IMD editor, but so far I havn't found a way to add colission detection. 3D Max on the other hand can add it, but 90% of .objs created with it give IMD errors.... |
#4
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You probably know about it but... the collision spheres have their own naming convention. You have to stick to those names or the objects won't be recognized as collision spheres.
p.s. Prometheus is really heavy armed ![]() |
#5
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Ack..
Named hem Spehere01, 02..instead of Boundsphere01, 02.... DOH!! And no, so far it has no other weaponry (altough I though about giving it one fixed forward gun below, on that reddish spot on the lower tower) My textures need work, the lack the spit and shine, but that takes time, and it's at a premium ![]() EDIT: Still doesnt' seem to work...ugh Last edited by TrashMan; 01-02-2011 at 06:08 PM. |
#6
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in SW3:CW all collision spheres have the same name: GBND
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#7
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Yes, but the IMD editor was made before SW3...
I can try that too tough. No harm in it. If all else fails, I'll see about getting a different version of 3D Max. |
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