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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 01-01-2011, 06:50 PM
TrashMan TrashMan is offline
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Prometheus C mesh test:
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  #2  
Old 01-01-2011, 10:29 PM
TrashMan TrashMan is offline
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Harr.... the Heavy Cruiser Prometheus makes it's debut:




The above image was the C (or carrier) version.
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  #3  
Old 01-02-2011, 03:05 PM
TrashMan TrashMan is offline
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Frak...it appears adding collision spheres in Truespace is not the same as it is in 3DMax....

This is bad news...bad news.

.obj created in Truespace can be converted by IMD editor, but so far I havn't found a way to add colission detection. 3D Max on the other hand can add it, but 90% of .objs created with it give IMD errors....
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  #4  
Old 01-02-2011, 05:20 PM
Goblin Wizard Goblin Wizard is offline
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You probably know about it but... the collision spheres have their own naming convention. You have to stick to those names or the objects won't be recognized as collision spheres.

p.s. Prometheus is really heavy armed . Does it have any main gun hardpoints or main gun turrets?
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  #5  
Old 01-02-2011, 06:04 PM
TrashMan TrashMan is offline
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Ack..

Named hem Spehere01, 02..instead of Boundsphere01, 02.... DOH!!


And no, so far it has no other weaponry (altough I though about giving it one fixed forward gun below, on that reddish spot on the lower tower)

My textures need work, the lack the spit and shine, but that takes time, and it's at a premium


EDIT:
Still doesnt' seem to work...ugh

Last edited by TrashMan; 01-02-2011 at 06:08 PM.
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  #6  
Old 01-02-2011, 08:25 PM
Goblin Wizard Goblin Wizard is offline
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in SW3:CW all collision spheres have the same name: GBND
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  #7  
Old 01-03-2011, 08:47 AM
TrashMan TrashMan is offline
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Yes, but the IMD editor was made before SW3...

I can try that too tough. No harm in it.

If all else fails, I'll see about getting a different version of 3D Max.
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