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  #1  
Old 12-31-2010, 06:22 PM
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vparez vparez is offline
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Guys is this a bug:

If I select "+" in the "Pos" setting in QMB, the plane I chose (any plane) is Ai, and player doesn't have a plane. If I just change this to either "=" or "-" everything loads normally.

Last edited by vparez; 12-31-2010 at 06:23 PM. Reason: Clarification
  #2  
Old 12-31-2010, 06:39 PM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by vparez View Post
Guys is this a bug:

If I select "+" in the "Pos" setting in QMB, the plane I chose (any plane) is Ai, and player doesn't have a plane. If I just change this to either "=" or "-" everything loads normally.
On Normandy map? Or any other?
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Old 12-31-2010, 06:45 PM
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vparez vparez is offline
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Seems to be only on Normandy and with axis as side selected.
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Old 12-31-2010, 07:38 PM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by vparez View Post
Seems to be only on Normandy and with axis as side selected.
Confirmed.
Thanks.
Fixed.

You can edit the mission (Missions\Quick\Normandy1\Normandy1BlueNoneA00.mis ) in text editor and change to:
playerNum 0
It's near the top in the [MAIN] section. It should work OK then.
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Old 12-31-2010, 09:26 PM
-=MadCat=- -=MadCat=- is offline
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First off, thank you for the patch, love it !!!

I noticed some things that I'd call bugs:

1. Canopy of the Hs129 doesn't close again completely every time. Easily to reproduce, just grab a Hs129 (happens with both variants) and open and close the canopy (while standing on the field so entire canopy opens). It might need the one or other try.

2. When in He-111 (any model) and you bail on the field, all crew member jump out the plane but some also leave a died "model" behind in the plane.
When others in the server observe you bailing, no died "model" is left behind, instead the pilot and nose gunner stay in place.
"Works" every time.

3. Once again beeing on the field, you set chocks and give a short burst with you guns. The recoil seems to be "stored" and applied onto the plane once you release chocks. If you fire for too long chocks cannot be released anymore, you cannot bail anymore and the stored recoil (given it is enough) starts building up enough G to tear apart your plane.
"Works" with almost any plane if it gives enough recoil out of its guns.
Related to that, setting chocks for the Lerche, starting and running up the engines gives you a controlable AAA, quite funny though.


Happy new year to everyone.
  #6  
Old 12-31-2010, 09:40 PM
Roblex Roblex is offline
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I built a test mission with two NDBs and a YG. Spit & Tempest can hear the NDBs but not the YG even though it is closest. Is that correct?

What is odd is that with the Spit & Tempest you can only step through the beacons in one direction; The other direction only says 'No Beacon'.
  #7  
Old 12-31-2010, 09:41 PM
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Default Me-410?

Me-410 - is it part of 4.10 or not?

We have 3 Me-410 models in skins folder.
None - in either QMB of FMB.
There is Me-410 campaign (taken from AAA), but I can't launch it - black screen appears.
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  #8  
Old 12-31-2010, 09:51 PM
baronWastelan baronWastelan is offline
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I have no doubt this was done this way by TD deliberately, but I will point out "just for the heck of it" that the contrail start point was moved to the front of the aircraft, on top of the engine and in front of the windscreen. Killing off Il-2, one defacement at a time -- I understand it, but it is sad, all the same...
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  #9  
Old 12-31-2010, 09:52 PM
Tolwyn Tolwyn is offline
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Default 1944 BF110 G2 Rear Gunner

1944 BF110 G2 Rear Gunner

It seems as though there are two models "overlapping" each other in the gun barrel. As if the external model is conflicting or competing with the "rear cockpit" model.

I'm seeing very low LOD "copy" of barrels in rear-gunner view; moving the barrels quickly up and down will demonstrate. You're seeing like a "ghost" of the lower (external?) LOD model of the rear gun barrels.
  #10  
Old 01-01-2011, 03:09 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by dimlee View Post
Me-410 - is it part of 4.10 or not?

We have 3 Me-410 models in skins folder.
None - in either QMB of FMB.
There is Me-410 campaign (taken from AAA), but I can't launch it - black screen appears.
the Me410 is no part of any official version fo the game.
there are only two Me210Ca versions, and they are only AI
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