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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-26-2010, 11:14 PM
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TheGrunch TheGrunch is offline
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Originally Posted by Wutz View Post
Hi Fruitbat, thank you for your vid! Did a few test runs, changed my delay which was causing my plane being blasted, and dropping my bomb a bit earlier and it worked.
Only amusing thing is though that where in 4.09 3 sec delay was fine for a 800kg bomb, it is now deadly at 4.10. But with the delay changed and now releasing the bomb roughly at the same distance as in your vid and things are o.k. So it is doable.

Only thing not changed is my opinion of a certain smart alex.
My bomb delay was 2 seconds, even with the G4M1. How slow are you guys going?!
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Old 12-26-2010, 11:36 PM
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JG52Uther JG52Uther is offline
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I have survived with a 0 second bomb delay and been blown to pieces with a 3 second bomb delay,in the same plane,doing the same skip bombing,in 4.10.

There are bugs in this patch,maybe the way bomb fusing works is one of them...
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Old 12-26-2010, 11:44 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by JG52Uther View Post
I have survived with a 0 second bomb delay and been blown to pieces with a 3 second bomb delay,in the same plane,doing the same skip bombing,in 4.10.

There are bugs in this patch,maybe the way bomb fusing works is one of them...
Well, the new fuse arming delay, as I understand, just put an arming delay of 2 seconds before the bomb is armed. In the period between the launch and the final arming, the bomb can't touch anything, or the bomb simply don't explode. After the bomb was armed, when it touches something the delay set in your options do the rest.

How this can kill someone is something beyond my imagination. I tried a lot of bombing and all OK. What exactly happens, Uther?
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  #4  
Old 12-26-2010, 11:52 PM
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JG52Uther JG52Uther is offline
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No idea.Will just have to relearn skip bombing for 4.10 I suppose,not for realisms sake,with a fixed 2 second fuse delay,but because a modder at DT decided this is the way we should skip bomb now...
Personally,I feel like I have just installed a new buggy mod pack.
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  #5  
Old 12-27-2010, 01:15 AM
KG26_Alpha KG26_Alpha is offline
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Why on earth is the bomb casing having anything to do with fusing of the device ?

The bomb should be allowed to bounce/skip without turning off the fuse within 2 seconds of release.

The arming should be done on bomb velocity to arm it not altitude or casing sensitivity limitations.

If this has been done to stop Dogfight Server idiots killing at airfields with static bomb drops from the spawn points,
cant it be done instead with the speed of the bomb to fuse/arm it rather than the 2 seconds from release ?

Hopefully it will be re-thought

Last edited by KG26_Alpha; 12-27-2010 at 01:27 AM.
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  #6  
Old 12-27-2010, 10:01 AM
Wutz Wutz is offline
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Originally Posted by KG26_Alpha View Post
Why on earth is the bomb casing having anything to do with fusing of the device ?

The bomb should be allowed to bounce/skip without turning off the fuse within 2 seconds of release.

The arming should be done on bomb velocity to arm it not altitude or casing sensitivity limitations.

If this has been done to stop Dogfight Server idiots killing at airfields with static bomb drops from the spawn points,
cant it be done instead with the speed of the bomb to fuse/arm it rather than the 2 seconds from release ?

Hopefully it will be re-thought
Absolutely agree on that, as that was what I was trying to say the whole time, given the velocity and time till impact the bomb should arm normally, reguardless of any bouncing or skipping happening to the casing.

Last edited by Wutz; 12-27-2010 at 10:03 AM.
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  #7  
Old 12-27-2010, 10:36 AM
W32Blaster W32Blaster is offline
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It has been done to get a more realistic fusing.
This has been done with the possible features in the game.
Since there is no such thing like a seperate fuse within the bomb IN GAME it has to be determined with the bomb object interacting with other in game objects (instead of a fuse object which simply isn´t there).

Despite the correctness when compared to real bombs it is an improvement.

You never mind really dying when being shot down. This feature also is a lack of realism, like the not real complex fusing of the bombs in game.

There always will be constraints in implementing features when one considers
- game engine features
- amount of work
- schedule


And there is IMHO no necessity to make this an option. If you cannot cope with the feature, take an hour or two and practise how it´s done.
This is not a game for Johnny Joystick, you won´t succeed in Dogfight without practise, why should you succeed in bombing then?



just my 2ct!

Last edited by W32Blaster; 12-27-2010 at 11:18 AM.
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