Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Technical problems and solutions

Technical problems and solutions Questions and solutions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 12-23-2010, 04:42 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Mandea View Post
You have to deliver the final blow. However, it also works on your own troops. So you can summon some troops and kill them with trap.... ; but I still don't like this medal. It makes the game sooooo long using trap to deliver the final blow. However it's worth getting it for a mage.

edit strange, my own troops don't count as trapped. maybe because of the new patch??
You can never use your own troops to be counted as trapped. At least according to numerous threads based on Armored Princess. Summoned troops never count either, so don't waste your "trap setters" on them.

It doesn't make the game so long if you have
a) a very strong trap (level 3 is nice, with destruction )
b) a decent crushing blow attack (dragon pet move)
c) emerald dragon - grab
d) engineers - summons the droids that has the harpoon to pull enemies in
e) archmage - telekinesis

Best part is, the trap kills count even after round 10.

Just do the math in your head (how much damage does your trap do, how many units will that kill, then how much damage your 'setter' will do, so you set, trap, get the kill).

If your style of play is trap style, it is extremely worth it, and doesn't really that THAT long.

Word of warning though before you embark on level 3 medal, if your style is a lot of Uncontrollable summons or you are usually running around the field a lot, you might not like having those 3 random traps on the field.

Although, a nifty trick with demonologists and traps is to summon your demons on the trap... if MIGHT trigger their "anger move" and let them move in the first round you summon them.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.