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Technical problems and solutions Questions and solutions |
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#8
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It doesn't make the game so long if you have a) a very strong trap (level 3 is nice, with destruction ![]() b) a decent crushing blow attack (dragon pet move) c) emerald dragon - grab d) engineers - summons the droids that has the harpoon to pull enemies in e) archmage - telekinesis Best part is, the trap kills count even after round 10. Just do the math in your head (how much damage does your trap do, how many units will that kill, then how much damage your 'setter' will do, so you set, trap, get the kill). If your style of play is trap style, it is extremely worth it, and doesn't really that THAT long. Word of warning though before you embark on level 3 medal, if your style is a lot of Uncontrollable summons or you are usually running around the field a lot, you might not like having those 3 random traps on the field. Although, a nifty trick with demonologists and traps is to summon your demons on the trap... if MIGHT trigger their "anger move" and let them move in the first round you summon them. ![]() |
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