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#11
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Well, the problem with the combination of weapons and a strategy/tactics game is, the firearms nuts are almost always mentally very poor. Just go and visit the Bears pit and their "political discussions", lol.
Having designed a few dozen classic-style "turn-based" boardgames before, I'm still very glad I've been a small part of the SOG'69 JA2 mod. You can see my ideas about a playable weapons mod there. I've tried the 1.13 mod but it was shite.. headshot orgies, inventory management and no entertainment value. afp's E5 Immortal Badass and the 7.62 translation project were epic original work. He understood the basic premises of the game and never tried to change them. And we did have a lot of fun trolling the gun nutters and their demands for "realism" ![]() So thats why release after release there are the same errors in the ammo tables. Both the original items and those that were added have many switched-around or nonsense values. How about fixing these basic physical stats for more realism. But I think if here should prevail this humorless mood and uninspired attitude, 7.62 may not be headed in a good direction. Last edited by Dr.Q; 12-19-2010 at 12:31 PM. |
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