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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I'm pretty sure COMP or CO stands for Compressor i.e. the Supercharger gear setting - Hi, Lo or Neutral I suppose...but I think the early Spits had single speed, single stage superchargers. |
#2
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Awesome screens again. It's comming really nicely together now.
I think Oleg and team deserve a nice christmas holliday! ![]() ![]() |
#3
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The only thing is that "COMP" was on the Ju-88 screen. I have to agree, Compressor indeed sounds as it may be what it stands for.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 12-19-2010 at 10:12 AM. Reason: spelling |
#4
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Sory fo my english...
Maybe explosion wos wrong word, "ekspanzija" in my languge, if it is expazion in english, well, it is not my profesion to talk about it... http://hr.wikipedia.org/wiki/Eksplozija On race cars and motorbikes we can see it during day, also whan you squezze the engine in way it is not ment to be used, flames are normal... |
#5
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So my post about the main wheel of the 109 not being flush with the wing was deleted because it was out of context?
Really? A comment on the picture posted by the dev is not in context What kind of "moderation" is that? |
#6
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In my opinion it was due to the angle of view; to my brain it looked flush, but I admit that the perspective was weird. |
#7
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Sutts. I still hope that manifold pressure it accurately modeled as part of the better complex engine management....which effects exhaust color too I guess ![]() Splitter |
#8
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To Oleg and Co.
Amazing level of detail that you and your team are bringing to this new sim. Fantastic effort - greatly appreciated Have a happy Christmas and an even better New Year for 2011 |
#9
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A quick summary after watching all the videos posted here, and following the discussion.
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There are few factors we should consider when talking about (visible) engine exhaust flames:
Thus I will point out to three videos which IMHO more accurately represent what should (can) be seen in real life and thus in the game. "Seafire night ground run" - watch how high RPM affects engine exhaust: The thing everyone forgot to mention is a very fast stream of air which is blowing over the exhaust stacks (with higher RPM) - undoubtedly much faster and colder once the plane is airborne => further reducing the exhaust flames length because of the fast air stream and also a small portion due to forced convection (cold air cooling the exhaust pipes). Just like Oleg said: Quote:
"Spitfire MH 434 - Part 3/5" - this, I believe is how the flames should be represented in the game, starting from 5:30 (fast forward) first the engine start is shown and then camera shows directly into the exhaust stacks: After slightly over primed start the only visible flames are during engine start (due to some fuel left from previous unsuccessful attempts). Once the engine has been started watch how there are no flames exiting the exhaust pipes, even when RPM is increased - although they are visible under the right angle (when looking directly into the exhaust pipes like shown in the video). And last, the most important video IMO... "Bf 109 Stack Flaming" - posted by Richie, which although doesn't feature exhaust flames, it shows exhaust smoke when changing throttle: If I would have to choose between the right colored exhaust flames and correctly represented puffs of smoke when changing throttle => I would without a doubt choose the latter because it impacts gameplay and is overall more important feature.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 12-20-2010 at 08:14 AM. Reason: typos |
#10
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A picture of a 109 G-4 low on a darker day with no flames.
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