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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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#1
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Did you mean the Paladin Class can't use it or can't easily wear it? I think they can do it, as the set should only take up all the "frontal" slots of any of the classes. In my post I was implying that even with the -40% reduction in leadership (inquisitor sword is -20% AND knight's set is -20%) the end goal is too "bleh" for me. Dealing up to 30K damage? (didn't do the math again for it, but I remember it was not that awesome), only level 4 (not super high attack stat), but slow moving wasn't impressive enough to be worth the effort. I was just throwing in that it helps reduce the leadership of both horsemen, and knights... (it also does swordsmen, and guardsmen, but I omitted them), as a saving grace to sort of make it worth the effort of finding a random game with those items. At least with fairies, they can do a lot more, soaring, move fast, fast initiative with the girl power set... even with the lower attack stats, the base damage was much higher (Maybe 60K?), and you can get attack raising items to help increase your damage to get closer to the maximum damage. Quote:
I wish Assassins could get buffed. I've rarely seen that "Servant of Death" ability as a mixed blessing.... only as a curse. ![]() Ooooh the irony. Orc Veterans, with Moldok the Orc, and some basic skills so they can use Potion of Rage / Speed (the first Adrenaline skill) in the first round... are faster than Horsemen. Once you hit Adrenaline Level 3, always fun to hit horsemen, and NOT get retaliated on. In fact, combined with Tactics Level 2, Orc Veterans could reach the other end of the field in round 1 nearly every time. ![]() Last edited by ckdamascus; 12-11-2010 at 08:07 PM. |
#2
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Oh, thanks. So it decreases leadership for pretty much all Human troops then.
I just got the Dress of the Magess btw, and the +30% critical chance for Archmages is really neat. (Oddly, it seems to be more then 30% for me - without the dress, they have 14%, with the dress, they have 53%...) Too bad it doesn't work for Rune Mages as well. The lighting -fast orc strategy must be neat... Getting to the enemy early is pretty important. I remember, in my Warrior walkthrough of AP, I used Tactics II with my Gorguls to similar effect, calculating the distances so that I could attack and kill an enemy, and then move on to the next. Sometimes, I killed a whole enemy army during 1 round with just my stack of Gorguls, the Bloodlust worked so often! That must |
#3
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Yeah orc is much better in CW.
Though i guess that if you have knight set and you can charge to your enemy with maximum distance, horsemen will do much more damage than orc veteran. I don't know for sure though. |
#4
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its 30% probasbly u have some other things increasing crit chance ( wasnt one of medals doing it?). I remember having 2 those dresses .. With some other items i reached 100% crit archmages ... changed them from shield supporter to powerfull DPS ranged unit, they really hit hard ;p.
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#5
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I am thinking on modding the game a bit, btw - frankly, the 20 Runes needed for Rune Mages are too high of a price. Some skills in this game are a must (like Level III. Order and Distortion), and I cannot afford not to get them. So even though I am around level 24, I don't have many excess runes to boost my Rune Mages, who are not that spectacular without this. I am thinking of reducing the runes needed to 10 which is what I think Katauri did in the russian patch as well. |
#6
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If they were to increase the shock chance up, that's a different story! I suppose they do have the advantage that there is no range penalty though. @BBShockwave Sounds like you got a +2 morale bonus, which gives 30% bonus. Although odds are, you probably only have 20% bonus, since the medal counts towards the base and there is the natural base. e.g. all the base criticals are multiplied by the morael bonus. 30% * (1 + 30%) = 39%. 14+39 = 53%. Raising the base critical hit rate works VERY well with morale. It is also another reason why orcs are soooo deadly. Kill a SINGLE unit, and you get max morale. (total 40% bonus to base critical). @atlatea Hard to say. Horsemen seem to do more damage on the initial hit, but I don't know how counter-counter attack in fine details. I would say that orc veterans probably do more damage. with 44,000 leadership, not counting criticals orc veterans - 8,507 damage horsemen - 7,692 damage But, if the horsemen charge, they will do 50% more damage! I think counter-counter-attack does at least 50% damage too though, possibly more. If the orcs have enough adrenaline, they gain a +5 attack, which raises their damage up to 9,266. Last edited by ckdamascus; 12-12-2010 at 02:44 PM. |
#7
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