Alright so I start my first game of Blue Sun last night. About four hours into it.
Even though you removed the early AK and the SR-25 from the base, it's only day three and I've already come across a M1A with a scope.
The base capture was fun early on though, I just had Lambert with the suppressed Scorpian found in Campencio (?) and attacked in the middle of the day. First order of business was to run into the guard house and set up an ambush.
The first victim of the game ran into the room only to be downed in a flurry of 9x18mm rounds and his Type 63 was then promptly turned against the remainder of his consorts.
Then it was the next encounter in Sagrada where I found the M1A on a dead Police Sniper during a rebel raid.
One question though, R@S, you've changed the default equipment of the mercs you can hire? Because I hired Beaver right off the bat and he came with a fully decked out Saiga 12K. I also might add he was equiped with a tactical belt like from E5. I'm guessing you implemented this?
As I never saw them in my original run through of the game. They're my favourite belt by far, I'd rather have more grenades or magazines close at hand that a handgun.
EDIT:
Well somehow my 7.62 game became terribly corrupted. When loading it up the 7.62 logo was the original Russian one and the game would crash soon after that.
So after a complete uninstall and purge I reinstalled everything and fired up BSM from the beginning because my old save games led to crashes - sigh - and that wasn't too bad but now I can't even enter Sagrada at all without getting this crash.
Quote:
Log started at 11.12.2010 22:45
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.014 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.014 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.205 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.366 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:03.280 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:03.700 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:21.235 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Auto0.286.azp
00:23.895 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\LAS_VACASIONES'
00:32.444 INFO [0] .\LoadGame.cpp (1209) Game loaded.
00:54.013 WARNING1 [0] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl
00:54.013 WARNING1 [1] .\Controller\controller.cpp (3931) GroundContainer->ctlMasterControl == HUDControl
01:12.902 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.903 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.903 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.904 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.904 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.905 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.905 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.905 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.905 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.906 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.906 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.906 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.907 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.907 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.907 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.907 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.908 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.908 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.908 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.908 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.909 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.909 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.909 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.910 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
01:12.910 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
>-----------------------------------------------------------
> Exception C0000005 at 0x00642456
>-------------------- Call stack ---------------------------
E6.exe 0x00400000 0x00642456
E6.exe 0x00400000 0x00642D95
E6.exe 0x00400000 0x00644945
E6.exe 0x00400000 0x00645A5D
E6.exe 0x00400000 0x00645A80
E6.exe 0x00400000 0x00647144
E6.exe 0x00400000 0x0055E754
ntdll.dll 0x775E0000 0x77618A18
ntdll.dll 0x775E0000 0x77612E5E
ntdll.dll 0x775E0000 0x77612E3A
ntdll.dll 0x775E0000 0x77644872
ntdll.dll 0x775E0000 0x7764499F
ntdll.dll 0x775E0000 0x776449AE
ntdll.dll 0x775E0000 0x776449AE
ntdll.dll 0x775E0000 0x7762791B
ntdll.dll 0x775E0000 0x77644872
ntdll.dll 0x775E0000 0x7764499F
ntdll.dll 0x775E0000 0x776449AE
ntdll.dll 0x775E0000 0x77618A18
ntdll.dll 0x775E0000 0x77644872
ntdll.dll 0x775E0000 0x77644872
ntdll.dll 0x775E0000 0x7761413D
ntdll.dll 0x775E0000 0x77613282
ntdll.dll 0x775E0000 0x77613282
ntdll.dll 0x775E0000 0x7762791B
ntdll.dll 0x775E0000 0x7762791B
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD70A
E6.exe 0x00400000 0x006BD2A4
E6.exe 0x00400000 0x005E9C4F
E6.exe 0x00400000 0x0059F0F3
E6.exe 0x00400000 0x006BD7C5
E6.exe 0x00400000 0x005D84D8
E6.exe 0x00400000 0x004648E1
E6.exe 0x00400000 0x00457979
E6.exe 0x00400000 0x00457B05
E6.exe 0x00400000 0x004071B1
USER32.dll 0x76F10000 0x76F2A4F4
USER32.dll 0x76F10000 0x76F26901
E6.exe 0x00400000 0x0040C6B6
E6.exe 0x00400000 0x005EA4DE
USER32.dll 0x76F10000 0x76F268EA
USER32.dll 0x76F10000 0x76F30AB0
USER32.dll 0x76F10000 0x76F37B0F
USER32.dll 0x76F10000 0x76F268EA
USER32.dll 0x76F10000 0x76F27D31
> Crash dump successfully saved to Log\2010_12_11_22_45.dmp
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