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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-07-2010, 12:35 PM
winny winny is offline
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I completely agree although those airfields are north of the current extent of the Map.

I would be happy to see Duxford representing all of those.
I don't think any 12 Group stations are on the map and I'm not arguing against that it would be nice to have Duxford on the map.
SoW is obviously a Simulation based on 11 Group.

It would be nice if you were able to allow the player to call in sqn's from 12 Group to 11 Group airfields whilst in a mission, and accuratley represent the time delays involved.

Personally, I think it is more important to represent the Squadrons accuratley and be able to use them, than have Duxford.

There's a fine line between 'What it was like' and 'How it was'
If any game was exactly 'How it was' it wouldn't be a game any more, it'd be the longest documentary ever.

If you want to know what it was like to be an 11 Group Fighter Pilot in 1940 then SoW will show you 'what it was like'. If you want to be a 12 group pilot then you should probably give it a miss...
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Old 12-07-2010, 02:12 PM
speculum jockey
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Originally Posted by winny View Post
If you want to know what it was like to be an 11 Group Fighter Pilot in 1940 then SoW will show you 'what it was like'. If you want to be a 12 group pilot then you should probably give it a miss...
Or they could just take off from one of the 11th group airstrips, circle for 15-20 minutes to burn off some fuel and waste some time and voila! You just simulated a flight from an airstrip further away! Don't forget to circle the airstrip for another 10-15 minutes when landing.
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  #3  
Old 12-09-2010, 05:22 AM
dflion dflion is offline
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Thumbs up Calling in 12 Group Squadron's

Quote:
Originally Posted by winny View Post
I don't think any 12 Group stations are on the map and I'm not arguing against that it would be nice to have Duxford on the map.
SoW is obviously a Simulation based on 11 Group.

It would be nice if you were able to allow the player to call in sqn's from 12 Group to 11 Group airfields whilst in a mission, and accuratley represent the time delays involved.

Personally, I think it is more important to represent the Squadrons accuratley and be able to use them, than have Duxford.

There's a fine line between 'What it was like' and 'How it was'
If any game was exactly 'How it was' it wouldn't be a game any more, it'd be the longest documentary ever.

If you want to know what it was like to be an 11 Group Fighter Pilot in 1940 then SoW will show you 'what it was like'. If you want to be a 12 group pilot then you should probably give it a miss...
I totally agree with your post 'Winny'. SOW BOB will show us all 'more realistically than ever' what it was like, particularly using well crafted and accurate historical missions.

What is going to be very different from IL-2, is that if you survive to achieve 'flight leader' or 'squadron leader' status, your decision's as leader will depend on how your flight or squadron survive each air battle and progress through the 'Battle of Britain' and whether your 'Group' is winning? The same will apply for Luftwaffe pilots 'AI' or 'Online'.

I am sure Oleg has completely overhauled the 'AI' aircraft actions with a more comprehensive 'order suite' which can be better used by the commander. If you make wrong decision's, don't care about your 'AI' or 'Online' pilots, you are going to fail.
As a mission builder, you will be able to effectively 'call-in' Squadrons from 12 Group and create 'time delays' using 'airstart's'. Historically this is what happened. Action 'trigger points' will also make the 'what it was like' scenario a lot more accurate.

DFLion
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