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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 12-07-2010, 06:21 AM
Minecontrol Minecontrol is offline
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Originally Posted by Alexanderqtk View Post
Thanks.I've just run around and got lv10 now.I've 2 Emeral DR and some paladins.Should i use both for tanker?Should i use orcs or elves for ranged attackers.I don't find out a lot of Archmages,so what units can be replaced?
Stoneskinned Emeralds make excellent tanks (but reds do even better if u can get them), use those. You almost never have to use your paladins to do damage, they are for resurrection.

There should be archmages sold at the lighthouse like mage academy on the first island, also on the tiny graveyard island in the pirate place.

I would probably stick with orcs (adrenaline) but to be honest, i don't know... Never used either of those much.
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  #2  
Old 12-07-2010, 07:02 AM
Alexanderqtk Alexanderqtk is offline
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There are 4 archmages only!!!What should i do with them ?
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  #3  
Old 12-07-2010, 12:43 PM
atlatea atlatea is offline
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There are 2 major ways, one is map kiting, the other is no map kiting.

With map kiting, just kite all the way to elon/nameless. Pick all leadership, altars, etc. And do quests that doesn't require fighting. From this point, it is up to you (which unit/artifacts/spells/etc you want to use), no loss impossible should be piece of cake.

The other one, no map kiting, this one is harder. Though the hardest part is the first four island (debir, scarlet, bolo, rusty). After you finish those four islands, you arrive at verona, from this point, things are much much easier, and it is up to you.

But i'd give you the easiest way to pass the four island without map kiting. As for unit setup and spells to use, try looking on other threads, i believe many peoples already post their advice.

But the main goal for easiest way to pass the first four islands is getting call of colosus scroll by the time you arrive at scarlet or if that is not possible, by the time you arrive at bolo. Then try to reach 2k leadership for mage, and 2500 leadership for warrior and paladin, keep use that scroll till you get red dragon (for mage) or black dragon (for warrior and paladin).

Then dump all your units, except repair droids and guard droids. With that unit, the four island should be very easy to clear.

And for that 4 archmage, just buy 1, trust me, buying more than 1 is harder to resurect, and there is no difference beetwen 1 or bilions of archmage in case of magic shield, and you need archmage mainly for its magic shield.

Last edited by atlatea; 12-07-2010 at 12:46 PM.
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  #4  
Old 12-07-2010, 03:39 PM
Alexanderqtk Alexanderqtk is offline
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I couldn't find any "Call of colosus" scrolls.It's very very hard to fight in the first two islands: no money,no leadeship...and the monters is too crowded especially the horseman hero.
I started a new game with kiting and got lv 15 but in Verona the monters are very strong.I use bowmen,inquisitors,paladins and Emeral GD but can't win any no loss fights.Plz tell me which units should i use?( Elehnel is may companion)
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  #5  
Old 12-07-2010, 08:16 PM
atlatea atlatea is offline
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Well, you need to replay some of your battles if not most untill your dragon dig a call of colosus.

Not all enemies must be killed asap by the time you arrive on an island. Some enemies are meant to be left untill you reach much higher lv.

Example is the horsemen hero you mentioned, you need at least a red dragon to succesfully kill him without loses if you want to kill him before you advance to rusty anchor or bolo.

If you don't mind traveling forth and back beetwen island, i mean you don't care about the days you spent to finish the game which affect your final score, the faster you finish the game, the higher the score, just use 1 emerald dragon you acquired from rusty anchor and have adrenalin 3 skill (Paladin skill tree), as for spells you must have stone skin 3 or divine armor 3 or both, healing 3, fear 1 or fear 2, oil mist 2 or oil mist 3

Another easy way is to use 1 emerald green dragon, repair droids split to 2 stacks, guard droids. As for spells, it is the same as above, but add target 3, slow 2, haste 2 or 3 to that list of spells. You already use 4 of your 5 slots, 4 slots is usually enough, but if you want to use full slots the final slot is up to you, though i suggest a lv 5 unit especially another dragons (red or black).

After you unlock montero, things will become much much easier, so from this point it's up to you .

Last edited by atlatea; 12-07-2010 at 08:21 PM.
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  #6  
Old 12-07-2010, 09:36 PM
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Metathron Metathron is offline
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Well, you need to replay some of your battles if not most untill your dragon dig a call of colosus.
These kind of dull, repetitive techniques are the reason why kiting for me is by far the more preferable option than going from island to island in a linear order as the developers had intended. Difficulty is badly scaled and it's no wonder many players have found even the Normal difficulty to be anything but. Something for Katauri to mull over for the next KB game, if ever there is one.

I can understand why some players refuse to kite - it feels like cheating. But there's a thin line between that and reloading xx times to get a level 5 creature of your choice.

Last edited by Metathron; 12-07-2010 at 09:38 PM.
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Old 12-08-2010, 12:17 AM
ckdamascus ckdamascus is offline
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Originally Posted by Metathron View Post
These kind of dull, repetitive techniques are the reason why kiting for me is by far the more preferable option than going from island to island in a linear order as the developers had intended. Difficulty is badly scaled and it's no wonder many players have found even the Normal difficulty to be anything but. Something for Katauri to mull over for the next KB game, if ever there is one.

I can understand why some players refuse to kite - it feels like cheating. But there's a thin line between that and reloading xx times to get a level 5 creature of your choice.
I am fairly sure kiting to some degree was FULLY intended.

If not, why do they offer boats for sale so you can bail yourself out of a bad situation?
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  #8  
Old 12-08-2010, 12:24 AM
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Zechnophobe Zechnophobe is offline
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There is another route, that involves just making correct and good use of troops and strategy. I recently just walked a friend through a no loss impossible victory over the Verona Map guardian on Scarlet Wind, for example.

A few Points:

1) No Loss really is the hardest for the first 4 islands in general, and then boss fights and/or hero fights. You should be able to handle most monsters after about level 20 or so without losses, and without lots of reloading.
2) You will need to generate SOME insurmountable game advantage. These can take the form of an over-leveled army, early level 5 units, a very strong unit combination, or a lucky item combination.
3) To keep units alive in the 'tough' fight you either need an invulnerability plan (Stone Skin + Divine armor + target, or something) or a resurrection strategy (Droids, inquisitors + Phantom + Mana Accel)

None of this REQUIRES that you map kite, or that you replay battles until you can Call Colossus. Those are simply very 'easy' ways to get there. Some good strategy will also work.

For example, look at the big bad armies in the game. I recently defeated the Lethal stack on Scarlet Wind to get the Verona map, with no losses. The enemy forces consisted of: 1 stack of Assassins, two stacks of pirates, one stack of Sea Dogs, 1 stack of Fire Spiders.

My Army was Beholders, 1 Green Dragon (from rusty), Cyclops, Paladins, and Royal Snakes. Playing a Mage, and substantially outnumbered. So what did I do?

First, I chugged a rage potion before combat. This added to the little bit I had left over from a previous fight.
Second, I made liberal use of a tier 2 mystic Egg (level 1 to 4 units). Mystic Egg creates stacks of decent size and utility, and when they die, they generate substantial rage, allowing you to keep rage going.
Third, I used Trap to trick the enemy Assassin's into getting stuck on my side of the battlefield. Combined with Slow on the next turn, and a little careful unit placement, and I kept the enemy off of me for the first two turns, only taking one hit from the assassin's against the cyclops.
Fourth, Liberal use of 'slow' at level 1 or 2, depending.

Overall though, what was the strategy used? Control. Determine which stacks you need to 'hold' or weaken, and do so. Use summons to keep hits of your stacks, simplify the board (slow, eggs, etc) to make placement of units easier. Then never give the enemy a chance to fight.

Know what is good against what else. Cast target at level 1 on your cyclopse to get enemy bowmen to shoot it. Since they must attack it, they will ignore their special abilities, and the high physical resistance of the Cyclops will keep it alive for the turn you get. Then near end of turn, drop an egg (two if you are a mage with dragon call) near them to keep them busy the following turn, and unable to shoot.

Anyhow, hope this helps, and good luck.
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