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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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B) Where did you get that from? Maybe those 4 types of pylons are considered as always attached and the penalty for "your" nemesis is always on? You can at least detach "your" pylons and fly without them just by using a different loadout. C) Which side? Which guns? All I saw was rambling about uber RED guns and completely distorted perception of what the numbers 'mean'. Are you accusing me of RED bias? ![]() I have to bookmark this post. I suppose people will easily see who has the agenda here. If you do not completely edit your posts, that is. We will fix anything that is wrong in the game: 1) if it is feasible (regarding time needed and our skills). and 2) if we have/obtain evidence to back it up. Oh, since you are editing your post so fast, I'll preserve this pearl for posterity:
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#2
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dear TD members
some time ago i made a request, if it was possible for you guys to enable padlocking of ships, as can be done with planes and ground targets. since there was no reply either in either direction, i thought it might be a good idea for me to re-define the question. currently, ships can be padlocked, but only for about 2-3 seconds, before the padlock is lost - thus rendering the ship padlock ability practically useless. do you guys think you could fix this, please, and enable ships to be properly padlocked, as one would padlock an aircraft - so that the padlock can be maintained indefinitely, unlesss the player's view to it is obstructed by interference from aircraft cockpit/fuselage/angle? this would be a much appreciated fix for many peopple. thanks in advance. |
#3
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I don't understand what you are saying. Are you saying that these Pylons are ALWAYS attached to the airplanes even in default loadout? In this case you are wrong. An example using these anti-gravity (ops 0 kg i meant) Pylons is the I-16 Type 24. Quote:
I have also "heard" that some certain guns have increased damage and that some other have Twice the penetration ability of some others, have you "heard" it also? A comparison can be made by using some reliable data (except from books of course) like this: http://www.quarry.nildram.co.uk/WW2guneffect.htm He is the author of the Flying Guns. Quote:
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What kind of data did you use when you made all the rest of the Pylons weighting from 150kgs to weight 15 kgs? Quote:
Language barrier? Perhaps. Cheers, ![]() |
#4
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You presented false and incomplete information. I've responded to that. If you have more issues to present, do it properly this time. I have given you all the necessary information how to do that. Oh, and about that language barrier you hit; try googling for basic forces of flight.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#5
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Others say it´s cherry picking, while I can plant a cherry-tree forest by now. |
#6
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Wow....
Calm down, guys. What the hell happened to respectful requests for additions, backed up by reputable data? Sheesh. Fafnir_6 |
#7
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Hence, UP is known as the "Blue Mod Pack".
The real issue is that even if you have data obtained by cracking IL2's code, you still don't know how the internals of the game's engine use that data. The MK 108 is a case in point. If you look at the raw data, it has a projectile diameter of 57mm. Yet most agree that it's effectiveness in game is pretty much historical for a 30mm gun. Why? Because of the mechanics of the game engine itself. It is not as cut and dried as "gun X has a 57mm bore so it behaves like a 57mm gun". But some folks just refuse to understand that salient point, or ignore it on purpose to advance their particular agenda.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#8
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And your proof is?
If that wording isn't biased, i don't know what is! Statements without proof are just noise and smoke!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#9
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And I also believe that people have a point here about the bombs, there are very large discrepancies between the bombs of all the various nations (wether its Soviet, US, UK, German, Japanese,...) and wether this is actually realistic should be proven with proper data.
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![]() The tiger has no smell and makes no noise but you know he is there There is something in the shadows - its the tiger waiting for you |
#10
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Which game do you fly? You apparently haven´t looked into the data of IL2. In IL2 the MK108 is: HE(-M)-T 500 m/s 42 g Explosives historically the MK108 has these values: HE-(M)-T 540 m/s 85 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax) and HE(-M)-T 330 g 505 m/s 72 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax) While historically 4 shots were needed to down a B-17. In game you need around 10. Now please, don´t come with the Luft-wining argument again. If you want to talk about facts then let´s talk about fact! Another fact is that the FAB bombs were not always modeled with a super-huge bombradius. |
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