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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #201  
Old 12-05-2010, 09:15 PM
Shidoshi Shidoshi is offline
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Hi Goblin Wizard!

Just wanted to say cheers! on such a great mod and all your hard work. I'm now checking into modding the ships and I remember you changed the Systemmodule slots in the MS to less and I was wondering how to ADD a SystemModule (type=SystemModule) to a MotherShip. I can add it...but I can not place modules in it. I get the error that I can't add to this slot. I'm missing something...big...perhaps? Please help! You are the best!! And I know you are busy... Thanks!

FYI- modding is only for my own pleasure. I will not post my changes anywhere.
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  #202  
Old 12-05-2010, 10:47 PM
Goblin Wizard Goblin Wizard is offline
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You have to increase the number of system slots in the appropriate ship description in the carcasses.xml. If it still doesn't work - jump through any gate. If it still doesn't work - buy the mothership again.
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  #203  
Old 12-06-2010, 09:38 PM
Shidoshi Shidoshi is offline
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Thanks!!! Worked perfectly!! pure genius...
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  #204  
Old 01-29-2011, 03:07 AM
Veronw Veronw is offline
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Hello, first post here, would like to say thank you for putting so much effort into making this mod, I have truly enjoyed it. I was also curious if you could release any updated "other" mothership files, so that they would actually be useable in the game?

I tried looking in the scripting files to see if I could fix it myself, but its too complicated for me.

Thanks
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  #205  
Old 01-29-2011, 07:09 AM
Goblin Wizard Goblin Wizard is offline
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I was working on other motherships but never finished them.
Hmm.. Which ms you want to try? I can't promise anything but maybe I'll make one or two flyable.
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  #206  
Old 01-31-2011, 10:46 PM
Veronw Veronw is offline
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Sorry about the delay, was busy.

I was hoping to give the Alien Frigate a shot, its such a nice design for a ship, and quite powerful. I managed to mod in the Liger Dreadnought that someone has posted in the modding thread, so I've been messing around with the frigate some more, seeing if I can fix it. Sadly, no luck.
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  #207  
Old 02-02-2011, 08:52 PM
Goblin Wizard Goblin Wizard is offline
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IIRC I made Alien Frigate flyable but only as a heavy fighter. It's relatively small and has fragile/thin construction so I think it doesn't fit for a mothership (no room for good looking docking bay).
But as a fighter it's very overpowered ship. Originally, it has 4 turrets and 4 or 5 systems. I've added 2 missile launchers so it can easily go head to head with most of the motherships. Maneuverability isn't as good as even Butcher's but it's far better than most of the motherships (thanks to its vertical construction). I really didn't have any good idea how to balance it.
If you want I can send you alien frigate as it is.
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  #208  
Old 02-03-2011, 05:44 AM
Veronw Veronw is offline
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Sure! I was wondering myself how to get fighters to dock with it, guess it'll have to do as a corvette type thing heh. Can have the hero pilot that.

Thanks!
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  #209  
Old 02-11-2011, 08:45 PM
Avalon4 Avalon4 is offline
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The Alien Frigate is currently fly-able (though only as a fighter, not a MS)

1. First, you need to make sure you have the correct version of the mod. If you can perform Step 2, then you have the right one.

2. In the Maintenance Station window, in Goblin Wizard's Shipyard, choose the option, "Get Summon Trade Station Perk"

3. Launch your main character in a fighter, activate the perk (it has 99 uses) to get the special station screen. Alien Frigates are only sold in the FTU Warehouse, so you will need that perk as well.

IIRC the stats are: 2000 Shield, 4000 Armor, ?speed, ?Maneuver, 4 **TURRET** weapon points, 2 Missile weapon points, 4 System hardpoints.

It's much sturdier than the ordinary fighters by far, but the weapon mounts are omni-spread, limiting attack power in much the same way as the MS's. It also has (obviously) a larger surface, which will show you just how many enemy shots miss your normal sized fighters. As large as they are, 6000 HP isn't nearly as much as it sounds.

(Hint: In this version of the mod, the Alien Dreadnought is fully playable (20K armor, 10K shields, and nearly 20 turret mounts) so you could roleplay a rather massive Alien attack (for example, in Eridani or other end-game systems). Even Kreuger is halfway amusing for this (now what do you pirate dogs think?)
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  #210  
Old 03-06-2011, 04:28 AM
Kuanny1990 Kuanny1990 is offline
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I dont think the alien mothership actually shoots at all, you dont get a screen to mount things, it just show some russian and error on the screen where you should be able to mount turrents and systems

So far only the ones payable with credits (the ones i tried) is mountable.

The Super Chimera is also unmountable.
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