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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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#2
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Red Baron 3D - easily.
Rise of Flight may be getting a campaign mode modeled on RB3D due to overwhelming requests. |
#3
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http://riseofflight.com/Forum/viewto...p?f=45&t=12964 planned for update 1.017 along with the gotha ![]() |
#4
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RedBaron3d.....Every action you took seemed to affect the rest of the campaign, kill an ace early, he was gone the rest of the war. Plus it was hard to beat watching the ground battles in No Mans Land when each side would come out and brawl.
K2
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#5
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Red Baron II/3d was so immersive. The scrambles that sometimes happened if you flew over an enemy airbase, along with the ambulance that came out to get your pilot if you where injured near an airbase. Plus of course the huge number of flights and individual pilots and squadron management. IMHO Il2 has always had so much unrealized potential in the immersion department, I think if we can get Lowengrins DCG incorporated into Il2 we would be one step closer.
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#6
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Rise of Flight is releasing an all-new campaign generator next month. The promo information looked extremely promising. It will be a pleasure to say goodbye to the makeshift one the game shipped with. The new DCG takes a lot of inspiration from the old RB3D apparently.
Edit: a link to some campaign info released earlier in the year http://www.simhq.com/_air13/air_455a.html ![]() ![]() ![]() Last edited by Feathered_IV; 12-08-2010 at 09:49 AM. |
#7
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As for the repetitive nature of the missions however, i think it's pretty accurate. There were certain planes for certain jobs and some gruppe/squads were also specializing in a certain field, so i guess it was that way for real pilots too. Plus, going against bombers mission after mission really gave you the immersive feeling of being just you and your wingmen against a continuous enemy onslaught, much like the real pilots would have felt after a while but without the combat fatigue and risk to life for us ![]() As someone else noted, it was also nice to see that loadouts and even drop tanks were subject to stock limitations. I also have very fond memories of Secret weapons of the luftwaffe and Red Baron (my first two prop sims on my first ever PC), as well as Red Baron II/3D. Part of what happened in RB/RB2 is not very pertinent to a WW2 scenario (the whole knights in the sky affair with duel invitations, personal paint schemes and so on, it might have existed briefly but was largely gone by late 1940), but it's true that the small details like ambulances, the newspaper headlines or the church bells ringing as makeshift air-raid sirens when battles were raging over a village (RB2 also had doppler shift for sound, even back then) were awesome. Not to mention the animated mission debrief in RB2. I think that combining features from RB/RB2 and EAW and giving them a bit of a facelift would produce an amazing result.Especially the massed bomber formations of EAW, i once had an intercept mission where i also called up reinforcements to deal with the heavy escort and ended up with close to 200 planes on screen at the same time. |
#8
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