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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I realize this could create some issues, especially if the pilot is flying in where the flight leader is AI. IMO, the player should take command and be incharge of all flights from the start. My reasoning... the player pilot has a brain. The AI have to have waypoints/alternative waypoints and have to be restricted, since they can't think. As I recall, when I first started with IL2 I flew some campaigns and worked my way up in rank. I can tell you most of the time it was a nightmare, because the AI flight leaders did so many dumb things often it might take a mission refly a half dozen times to advance. I gave up on all flights where AI commanded flights within the first week of flying the IL2. My discussion about this in FMB may not seem applicable, but the FMB maybe a best place to define this in the programming for the SOW. ----------------------- The FMB GUI is fine, and it won't require as much time to learn how to use improved FMB. Last edited by nearmiss; 12-04-2010 at 05:04 PM. |
#2
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The ability to arrange and group objects and store them as one collective file would be a great time saver. For example a complete airfield, target area or a large bomber formation with waypoints. Timing is also a major issue in IL-2 mission building - trying to co-ordinate everything to arrive at the same point of time. It also looks like this problem has been addressed in the new FMB. Independent navigation without following waypoints would be another excellent option with voice command 'trigger points'. The 'scramble', 'idle', 'Script Spawn C' tick boxes in the 'Group properties' tab most likely answers 'FlatSpinMan's' question on taxi and take-off from dispersed positions. Anyway the main thing is that very thankfully Oleg has kept the FMB format basically the same, with some very exciting additions. Hopefully he will be able to give us all some more detail without giving too much away? DFLion |
#3
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beautiful update Mr Maddox.
with these few shots you demonstrate rather clearly the quantum leap forward you have achieved over the Il2 FMB. mission builders should be extremely giddy about these few 'maps' haha as to the the few who do not yet realize the importance of the features and capabilities of this new tool - just relax - the people who do understand it will be providing you with hours of incredibly imersive action with it, soon after SoW is released! be sure... I can see already how some of these features will benefit future SoW releases (Pacific Theater nudge nudge) so as to provide a far more seamless progression through all phases of WWII in the air.
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
#4
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You can customize airplane!Cool!
Also,the FMB looks quite the same of IL2.The classic design. What those white airplanes in circles mean? |
#5
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Love the number of options Last edited by McHilt; 12-03-2010 at 03:32 PM. |
#6
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Quite impressive settings.
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If you are insecure: use more bullets. |
#7
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Very, very impressive!
I'd only say that I think the aircraft-display-symbols should point in the direction the aircraft are facing, so it's clear to see what direction they are travelling in...any thoughts? Love the feature of callsigns, too! Very impressive update IMHO, cheers Oleg. What does weather-map mean? Can we view the weather? Last edited by philip.ed; 12-03-2010 at 12:26 PM. |
#8
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Skarphol |
#9
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[QUOTE=Skarphol;202148]
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