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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 11-23-2010, 05:24 AM
KG26_Alpha KG26_Alpha is offline
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http://forum.1cpublishing.eu/showthread.php?t=12568
  #82  
Old 11-23-2010, 06:26 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
If TD don't want to give this, it's really OK, but stop all the "we are the best", "the gitches/bugs are huge" and all this kind of thing.
You still did not understand the quality control thing. It is not about the end result only. It is about doing things in proper way too. If "fix" improves one thing, but introduces obvious bugs/glitches, it won't see the daylight until everything is resolved. Or in other words: Oleg won't approve what you are asking without fixing the cockpits first and period.

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Originally Posted by LoBiSoMeM View Post
Do the work for free, be bounded to restrictions, but don't say a word about the modding community, because these guys deliver MDS, 6DOF and wider FOV.
I am sure TD wants to give widescreen and 6DOF support, however the problem is that they can't do that properly with available resources.

And there wouldn't be much comments regarding mod community, if some people stopped constantly using "Look, there is a mod, which does that. So I don't see why you can't do the same." as arguments.
  #83  
Old 11-23-2010, 07:38 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Blackdog_kt View Post
I think your main issue is the widescreen FOV support because you say it is prone to freezes. Well, it's not TD's job to fix that, but the guy's who released the widescreen mod. If that guy wants to he can contact TD, tell them how he does it and ask for their help and TD may decide to help him.
No, it's Maddox Games the job to fix that. The "guy who released the widescreen mod" has to use a "not so ellegant" approach using [DeviceLink] to change the FOV, but someone with free access to code can achieve the same thing with a simple and stable solution. The mod for FOV change runs in a background process, a lot of trouble.

My simple point is: have 6DOF and larger FOV are very simple to put into IL-2 as "official", and the FOV issue can be easily solved by someone with dev support. But I know what happens: larger FOV = bigger distortion in image, cockpits made just for smaller FOVs and 4:3 monitors or 3 displays in mind.

But I, the humble customer, will like to have the CHANCE to suffer with all the bigger distortion in my 16:10 monitor, but I can't have this opportunity, because someone tell me that it's violate some "quality standard" stataments.

I don't think it's right. If people never will revamp the IL-2 cockpits, what's the problem to give people the CHOICE of have some features at some cost "officialy" and without the need to run some troublesome process in background?

It's not "quality control". It's not to do at all a simple thing. I wasn't ask for some that will give a lot of trouble, but simple thing that's already functional (6DOF) and something simple (bigger than 90º FOV setting). If someone make "official" just another option in "CONTROLS" as "100º FOV" a lot of mine and others virtual pilots problems are solved, and if you dislike 100º FOV, just don't use it.

Excuse me all the official patchers, but it's not difficult at all to put some new FOV setting. With that, I can use one mod less.
  #84  
Old 11-23-2010, 11:14 AM
AndyJWest AndyJWest is offline
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...it's Maddox Games the job to fix that.
No it isn't. They are under no obligation to 'fix' anything. Particularly if it involves modifying 10-year-old software to suit more recent hardware, when they are already working on a successor to the application.

You purchased IL-2 as working software. It works, and by the standards of the computer games industry, it works well. That 1C:Maddox have continued to upgrade (for free) is a bonus, not a contractual obligation. If they decide that any upgrades they offer (via official third parties) must maintain the same standards as the existing software, that is their choice (though they may possibly be under contractual obligation to publishers over this). They have a reputation to keep, and may well consider this significant.
  #85  
Old 11-23-2010, 11:59 AM
Novotny Novotny is offline
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Here's some code I knocked up that might help:

10 print "user says - fix the widescreen, it's easy to do and it's your job to do it"
20 print "dev says - no it's not"
30 print "user says - yes it is & you're not respecting me"
40 goto 10
  #86  
Old 11-23-2010, 01:11 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Novotny View Post
Here's some code I knocked up that might help:

10 print "user says - fix the widescreen, it's easy to do and it's your job to do it"
20 print "dev says - no it's not"
30 print "user says - yes it is & you're not respecting me"
40 goto 10
Looks basic.

Last edited by Igo kyu; 11-23-2010 at 01:14 PM.
  #87  
Old 11-23-2010, 01:59 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Igo kyu View Post
Looks basic.
But isn't. If some dev can point all the difficulty of have a FOV larger than 90º (or "wide" in IL-2 now), I'll be glad.

I'm seeing people assuming that this requires a lot of work, but it's all about we have the same "gitches", "bugs" or whatever you like to name the visual problems of "3DOF/90ºFOV" cockpits... And the "quality standards" of IL-2. And all the crying about "exploits" and "online experience".

I dislike to fly with my virtual face stick to windscreen, without propper SA. But that's just me, people are OK with that, and it's a free world. If I had money I can buy 3 monitors and some GPU to have some l bigger side view... IL-2 can handle 3 monitors...

To people that just don't get the point and keep saying again the same old statements:

http://www.codinghorror.com/blog/200...n-and-fov.html

Bye! Isn't a technichal issue.

Last edited by LoBiSoMeM; 11-23-2010 at 02:05 PM.
  #88  
Old 11-23-2010, 02:07 PM
BadAim BadAim is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
I'm not "insulting" anybody. Please read all the posts and look CAREFULLY who starts the attacks.

Be a fanboy, but don't make inversions. I spend my time and resources doing other things besides modding IL-2, and I deserve respect too.
I have read your posts, and my head already hurts from it, so I won't read them carefully.

I don't care who started anything, your still acting like an ungrateful child (and your not alone, just a particularly good example).

Don't bother answering me, as your time is so valuable, I doubt it's worth it and besides, your going directly on my ignore list as you have nothing of any value to say to me.
  #89  
Old 11-23-2010, 04:53 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
But isn't.
Line numbers and goto a linenumber? that is definitely in the style of the BASIC programming language.

If you don't understand something, for you it's not easy. Please don't try to judge what you don't have the slightest clue about.
  #90  
Old 11-23-2010, 05:18 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
No, it's Maddox Games the job to fix that. The "guy who released the widescreen mod" has to use a "not so ellegant" approach using [DeviceLink] to change the FOV, but someone with free access to code can achieve the same thing with a simple and stable solution. The mod for FOV change runs in a background process, a lot of trouble.

My simple point is: have 6DOF and larger FOV are very simple to put into IL-2 as "official", and the FOV issue can be easily solved by someone with dev support. But I know what happens: larger FOV = bigger distortion in image, cockpits made just for smaller FOVs and 4:3 monitors or 3 displays in mind.

But I, the humble customer, will like to have the CHANCE to suffer with all the bigger distortion in my 16:10 monitor, but I can't have this opportunity, because someone tell me that it's violate some "quality standard" stataments.

I don't think it's right. If people never will revamp the IL-2 cockpits, what's the problem to give people the CHOICE of have some features at some cost "officialy" and without the need to run some troublesome process in background?

It's not "quality control". It's not to do at all a simple thing. I wasn't ask for some that will give a lot of trouble, but simple thing that's already functional (6DOF) and something simple (bigger than 90º FOV setting). If someone make "official" just another option in "CONTROLS" as "100º FOV" a lot of mine and others virtual pilots problems are solved, and if you dislike 100º FOV, just don't use it.

Excuse me all the official patchers, but it's not difficult at all to put some new FOV setting. With that, I can use one mod less.
I agree that it's ok to have a choice. However, having a choice to do things the way you personally like means mods, because none of us has a private, individual contract with the developer.
So, official patches are about having the choice to use what the developer wants to give you within the compromises that have to be made due to a variety of factors, from cost and time involved that is taken away from other projects, right down to the developer's personal opinion of what he wants to include and how it should be done.

If i go to a gallery and start looking at paintings to buy i decide based on what's being offered, i don't go to the painter and tell him to use a wider brush or a different colour. This is like the official development process and marketing of the software.
If i want to change it myself i can buy the painting and make changes to it, this is like modding.
Finally, if i want a custom painting exactly the way i like it, but i can't paint it myself and need someone else to do it, then i hire the painter to do a custom job. This is not like buying a mass marketed product off the self, but like finacing a developer to make my personal dream simulator, which i'm sure you can realize none of us can do.

If this was a game where you have to buy every single flyable or map separately, i would agree that the customer is being wronged. However, IL2 has had loads of free add-on content, both official and unofficial. In that sense, both we and the Maddox team are better off moving on and working towards SoW.

It's all a matter of content and support vs dollar when we are talking about the customer value of a product and IL2 is pretty damn cheap for what it offers. Just like i said before it's not about "right" and "wrong" features, but about perspective. It's perfectly fine to like and want thesε features. Where you go wrong is thinking the developer can be held responsible for providing what each one of us personally requests, instead of focusing on the bigger picture.
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