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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I have much admiration for Zuti and the effort put into MDS series.
Unfortunately I never found it to be 100% stable for inclusion into an official IL2 1946 update/patch. Synchronization issues after 90 mins seems to to still be a problem. Also the novelty of RRR wears off quickly, most pilots simply hit refly as they cant be bothered to wait for the RRR timer to finnish. I wonder if making it possible to RRR in a Coop mission would have been easier |
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#2
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Well, that rrr-timer problem is easily fixed, just have 10 min. flighttime from spawn to front
Closer to the front one can rrr. That also leads to better care for ones plane!!!
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#3
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S!
Zuti works hard on MDS and I have not had any issues with it. This 90min problem can be avoided by making missions 90min as not many even have the patience to play any longer |
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#4
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I haven't experienced the synchronisation problem (probably just coincidence) but RRR is a big attraction where the base, 'fly from', fields are in the rear and there are forward fields for RRR. I wish that was used more
Historically for instance, RAF Manston was used as a forward fighter field but not much as a base field as the BoB wore on because it was too near the enemy and getting hammered. Still, probably getting a bit off-topic.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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Hm, author of this topic is correct, actually. Such things can happen. The reason for this are spikes in network traffic. Won't go into details. But 1.2 is fine. All new solution.
Just a note about RRR: it is entirely mission builder decision. If he enables refly, well, even I would not do an RRR then. But I prefer missions that have refly disabled entirely. Forces people to think how they fly. Real tactics come alive on such servers/missions. Otherwise it's just: if I am out of ammo, I'll ram you. I can always refly. Fun, but hardly realistic (since must enthusiasts here strive to reach that). Last edited by |ZUTI|; 11-15-2010 at 05:54 PM. |
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#6
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So this is the v4.10 official release version ?
I tested many versions of the MDS in beta form upto v1.1 v1.11 v1.12 v1.13 and the statement " is fine. All new solution" is one I have heard before, but incorrect. I really hope this v1.2 is 100% fixed for v4.10. Last edited by KG26_Alpha; 11-15-2010 at 06:03 PM. |
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#7
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I am sorry you have such bad experience with MDS. Honestly, I don't recall any issue reports from you. If I missed them, I apologize. :\ I also noticed that you are under the impression that RRR does not work with coops. It should. May I ask on how you tested this? Perhaps I can help.
As for official release, I'm not the one to disclose such things. I hope you understand. |
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