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| Mods Men of War mods and other improvements |
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Thread Tools | Display Modes |
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#1
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Is there a for this to installed for a steam version of MOW?
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#2
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So, do damaged turrets force the vehicle to be abandoned? I pretty much figured out that an unmanned vehicle would be abandoned, thats kinda an obvious reason.....well anywho, ive read the replies to my thread on DMS and it all makes sense now =D While im at it, why, when I refuel in the field can I not use Sherman, Grant, Stuart fuel and my uncle couldnt use Matilda fuel but I can use Churchill and Dorchester fuel? I havent tried with any M8s, trucks or jeeps.
I know for a fact my vehicles need the gas before I go to do it but when I get the gas from anything but a Churchill or Dorchester, I dont get that refueling funnel icon. I make it my mission now to refuel everytime I see a churchill. Also, what was with the Panthers and in the buy menu I could only refuel my Panthers up to 100 only after they were below 100? Is that to force the player to make use of gas cans in the field? I dont mind using them but still, just wondering whats up with the refueling in the buy menu. Lolz, one more question. YOu know how if you play the Castle map one mission and wind up on it again a few missions later and the carnage from the previous mission stays? Well does the carnage from the previous mission become "bound to the map"? I had a Panther that had gotten tracked and i didnt realize it till I lost it in the buy menu so I restored my campaign and played the map again, my panther was there and i fixed it but lost it in the buy menu anyway. My only guess was that it became "bound to the map" after the first time. I just wound up doing some save game editing to give it back to me...evil I know but I am so very tired of losing my stuff to randomness like that haha. Well anywho lolz.....carnage from previous missions becomes bound then? Last edited by KnightFandragon; 11-14-2010 at 06:49 PM. |
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#3
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Everythign you leave on the map when finishing the mission, gets owned by the map. That is, if you do leave a vehicle that could´ve been repaired, and later returns to the map, you can repair the vehicle and use it on that map, but will lose it when the mission is done.
Regarding the fuel issue: Shermans, Stuarts, etc uses Petrol as fuel. Dorchester, Matildas, Churchills uses Diesel as fuel. That´s why you can´t refuel your Matilda from a Sherman etc. A damaged tank turret (red colored) wont make you lose the vehicle, it will be automatically repaired in-between battles. However a totally greyed out turret means that you will lose the vehicle (this is due to the fact that the game engine doesnt allow us to man vehicles that has lost their turret but is otherwise undamaged. Too bad, the old S:HOWW2 engine allowed us to do that and it was pretty cool to drive around in a turretless tank! ~Zeke. |
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#4
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Is there any chance of the DCG mod moving on to Assault Squad? Or is that a completely different animal that would require a new mod?
Also, is this mod still in development for MoW? It's easily my favourite. Endlessly replayable. Great job. I'm still hoping to see remotely triggered explosives of some type, or the ability to add fuzes to any explosive and trigger them remotely once placed. Sounds complicated though, I won't get my hopes up. Last edited by Twan; 01-11-2011 at 09:38 PM. |
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#5
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If it will be transfered to MoW:AS is a thing for the future to discuss, we can´t say if it is possible until MoW:AS has been released. But since both games are based on the same engine, my guess is that it is do-able.
Yes, the mod is still being developed for MoW. The mods main forum is located at DMS (http://www.digitalmindsoft.eu/forums...orum.php?f=138) and as far as I know, I´m the only team member who is a member of 1C Men of War forums. We are currently working on adding Italy to our mod (vehicles etc are being made from scratch) and other things. You can find more info about the mod´s future in the link above. ~Zeke. |
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#6
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