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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 11-07-2010, 06:09 PM
R@S R@S is offline
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Quote:
Originally Posted by Nat_Crelk View Post
As I haven't tried to add the plug-in to 3DSM, I wonder why I need to change the coma to a dot ?
I don't understand why have I to do so.
If you open up an ACT file you'll notice it's full of numbers separated with a dot, comma and semi-colon. In Russia, where the ACP exporter was created, they use a dot as a separator. In western countries we use a comma. The exporter takes the symbol for a separator from the OS, and if you have a western OS that will be a comma and it will result in a corrupted ACT file the game can't use. That's why
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  #2  
Old 11-08-2010, 01:25 AM
Nat_Crelk Nat_Crelk is offline
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Ah ok.
Thanks for all.

I've found a website which you probably know about but if not, there's the linky.

And there's another one. Here you've many other links too.

These are two weapons sites I want's to share, because you'll probably find one thing or two which could be interesting to add to your mod.

Nat
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  #3  
Old 11-11-2010, 01:33 AM
Kyle Kyle is offline
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R@S,

Now you're in the model-making business too?

WOW!

Your blood cells must look like a stream of 7's, 6's, and 2's!

I'll check out the first post for the latest updates, but I've been having some system issues. The latest?

I need to replace my system battery (yes, my computer IS that old!).

Have to run. Keep on amazing us!
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  #4  
Old 11-11-2010, 01:41 AM
Kyle Kyle is offline
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If you're going to custom-build weapons into the game, my vote is for this one:
http://www.world.guns.ru/assault/as109-e.htm

Looks like we'll be seeing the HK M27 IAR a lot pretty soon. Might as well get ahead of the curve if it's possible to do so!
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  #5  
Old 11-11-2010, 08:28 AM
R@S R@S is offline
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What's the latest you ask. I finished the weapon upgrade script for the base mechanic yesterday evening. I'm gonna start on the Skyrider missions this weekend, I've already added the Fuel containers from HLA.

I've finished modelling the USP .45 and are currently working on the textures for it. I'm still learning how 3ds MAX works and haven't quite figured out how the get the lightning right when rendering the texture TGA's. But that's a minor thing and wont be that hard to figure out, it just takes time trying all the different render settings.

I saw that HK M27 a while ago and I also liked the look of it. I'll see if I can make a model without too many polygons, the game doesn't like that.
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  #6  
Old 11-15-2010, 02:39 PM
Hurzwa Hurzwa is offline
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Hi R@S,

is it possible to make the guns which you scavange from dead enemies worn out like in BE5 or the actual HLA?
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  #7  
Old 11-15-2010, 10:46 PM
IceShade IceShade is offline
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I think that was an engine problem..

Just like the fact that your body armor is instantly repaired on zone change.
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  #8  
Old 11-16-2010, 03:45 PM
kelevra kelevra is offline
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Quote:
Originally Posted by Hurzwa View Post
Hi R@S,

is it possible to make the guns which you scavange from dead enemies worn out like in BE5 or the actual HLA?
Yea that would be a huge improvement, not only for realism but also for gameplay.

Btw, compliments for this great mod, I really enjoy it

Last edited by kelevra; 11-16-2010 at 03:48 PM.
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  #9  
Old 11-25-2010, 04:35 PM
R@S R@S is offline
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Quote:
Originally Posted by Hurzwa View Post
Hi R@S,

is it possible to make the guns which you scavange from dead enemies worn out like in BE5 or the actual HLA?
I'm not inclined to do that, it requires the new user-functions that comes with the HLA.dll file.

Quote:
Originally Posted by lucadena
Hi, thanks for the great Mod. A question: i like to have my mercs killed without havin to reload the game, so, would it be possibile to make the merc assistano assign you unlimited generic mercs (called grunt or rifleman or whatever) that have low stats, but you risk not running out of mercs?
I would really love it
I might add something to that effect, I think the term will be slaves. I'm not sure how I'll implement it tho, every team member should be added to the merc files, otherwise it'll open up some exploits in some missions. Team members that aren't mercs wont trigger some engine events, and that could seriously screw up the game balance. I'll play around with it when time permits and will get back to you.
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