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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 11-02-2010, 11:50 AM
R@S R@S is offline
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There was an idea mentioned some time ago regarding a Medivac system. Since I now have added a field radio, maybe it's time to implement it. I'm thinking of having something like Skyrider added, who you can call on the radio when a quick evac is needed.

This is how I would implement it:
Once the player has the radio, he'll get a call on it asking for help. A sector is shown on the global map and when the player gets there and rescues Skyrider there's a constant Skyrider dialog option when using the radio.

There are two ways to set up the Medivac system, either by having "favors" from Skyrider or a simple "pay-for-service" system. The Favors system would be like doing tasks for Skyrider and you gain favors. It would put a limit on how often you can use him and couldn't be exploited too much. The only issue here is the player car, will it be left behind or should it be available at the Valet. This system is only one-way and the player gets dropped off at the base.

The Pay-for-service would be simple for the player, but more difficult for me, my math skills aren't that good I think it's possible to calculate the price depending on distance traveled, but it would tricky, coding wise. You could only travel to known sectors, even hostile ones. The player would have to leave his car at the base before this service is used, so trunk space would be out of the question. The player can travel with Skyrider from anywhere to a sector of their choosing.
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  #2  
Old 11-02-2010, 12:11 PM
Nat_Crelk Nat_Crelk is offline
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That's it.
But as for the car : Could it be lefted in the sector the player is ?
I mean : the player call for "Skyrider", it comes and takes the team wherever ya want and you simply left your car ? Some kind of "loosing" it ?

It could be a way making the player thinking twice before using it too often ?
He'll have to choose between his "full skiled-equiped-paid" merc and his car ?

I think it would be hard to choose and that could be the "dark side" of that service ?

Oh and I have a last question : would you agree if I find open source / copyrighted free 3D models for one or two new weaps ?
Like THIS one ?
And what is the exact file format / extensions I have to give you ?

Thanks

Nat
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Last edited by Nat_Crelk; 11-02-2010 at 01:23 PM.
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  #3  
Old 11-03-2010, 09:21 AM
R@S R@S is offline
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I'm not sure what format 3d SM 5 accepts, I never used the exporter myself. But I'll check with people that know and let you know.
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  #4  
Old 11-03-2010, 11:39 AM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by R@S View Post
I'm not sure what format 3d SM 5 accepts, I never used the exporter myself. But I'll check with people that know and let you know.
Ok I'll wait.

Thanks

Nat
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  #5  
Old 11-03-2010, 11:57 AM
Nat_Crelk Nat_Crelk is offline
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Sorry or the double post, I was out of time for editing.

R@S22 => What news about the Heli ?

And overall : how have you dealt with the Patchme.bat ?
Because I've suffered many issues with that one.

Firstly, it seems to don't run Before the whole installation (Patch 1.06, Media pack 1,2 & 3 and BS Mod. So I have to run it after all is complete.

Secondly, when I ran it, some files and some folders disappeared like WEAPON_INFO or some INI files in the INI directory.

As I'm on Win 7 I assume you probably have the answers.
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  #6  
Old 11-03-2010, 04:09 PM
R@S R@S is offline
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I haven't decided what to do with the heli yet, but i have asked the HLA team to use their fuel containel 3d model. I'm thinking of using it for the Skyrider missions.

If you check the first post in the unofficial patch thread you'll find a fix for the patchme.bat issue. Just put the needed file in your game dir before you run it.

The missing files and folders are archived inside the Patch_1_12.azp file. I've used the Russian version of the game as a template to see what files and folders should be included in the archive, to maximize game stability.
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  #7  
Old 11-03-2010, 05:40 PM
Nat_Crelk Nat_Crelk is offline
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Ah yes.
Sorry for that mistake.
I had not catched that you had edited the first post.

Thanks for the assist
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