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Technical problems and solutions Questions and solutions

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  #1  
Old 11-02-2010, 11:19 AM
Jah Jah is offline
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Quote:
Originally Posted by Mandea View Post
The description says:
A big belly beer keg.
+1 Morale to all dwarves in the army

big problem: those 2 types of droids don't seem to get +1 morale allthough they are dwarves. Maybe a fix in the upcoming patch?
I'm guessing that's actually WAD. Droids may be technically considered "dwarven" troops, but when was the last time you saw droids drink ale?
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  #2  
Old 11-02-2010, 12:02 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Jah View Post
I'm guessing that's actually WAD. Droids may be technically considered "dwarven" troops, but when was the last time you saw droids drink ale?
WAD?

It is possible that droids, as a side effect, can never be affected by Morale, which overrides the "Dwarven Race Morale boost" factor.

In fact, I think it lead to strange bugs where if you used droids, that army "slot" would be forced into a neutral morale, even after swapping the droids to another army "slot."

Yeah, you don't see them drink ale, and, the AI on those Droids are not enough to simulate happiness yet.
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  #3  
Old 11-02-2010, 12:30 PM
Jah Jah is offline
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Quote:
Originally Posted by ckdamascus View Post
WAD?
WAD = Working As Designed, i.e. not a bug.

Regarding the definition of "dwarves" for the Ale Barrel, does it affect giants, who are considered a "dwarven unit", or just units who are literally dwarves (dwarves, miners, foremen, cannoneers, alchemists, engineers)?

Last edited by Jah; 11-02-2010 at 12:41 PM.
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  #4  
Old 12-25-2010, 02:04 AM
bucazaurus's Avatar
bucazaurus bucazaurus is offline
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set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun
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  #5  
Old 12-25-2010, 02:34 AM
ckdamascus ckdamascus is offline
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Originally Posted by bucazaurus View Post
set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun
On nice. Satyr/Faun are included...

Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take...
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  #6  
Old 11-02-2010, 01:36 PM
Mandea Mandea is offline
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Quote:
Originally Posted by Jah View Post
I'm guessing that's actually WAD. Droids may be technically considered "dwarven" troops, but when was the last time you saw droids drink ale?
I don't care whether they do or don't drink (anything). They are dwarves and I had a formation of dwarves and I bought that artefact and it didn't worked (as advertised). There is no WAD on the contrary, someone forgot to add to the artefact's effects the droids.

And it's not the only item with morale specs that doesn't work properly. These problems appeared with KB:AP' new units and artefacts.

Last edited by Mandea; 11-02-2010 at 01:38 PM.
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  #7  
Old 11-02-2010, 01:50 PM
Jah Jah is offline
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Quote:
Originally Posted by Mandea View Post
There is no WAD on the contrary, someone forgot to add to the artefact's effects the droids.
How do you know that? To me, it makes perfect sense that an Ale Barrel wouldn't affect the morale of machines. And we already know that many of the descriptions are either wrong or misleading, so unless a developer can confirm it, I'm not convinced this is a bug. I think the problem is the ambiguous description rather than the effect.
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  #8  
Old 11-02-2010, 03:09 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Mandea View Post
I don't care whether they do or don't drink (anything). They are dwarves and I had a formation of dwarves and I bought that artefact and it didn't worked (as advertised). There is no WAD on the contrary, someone forgot to add to the artefact's effects the droids.

And it's not the only item with morale specs that doesn't work properly. These problems appeared with KB:AP' new units and artefacts.
Actually, the problem is you have two rules, so which one takes precedent. I eluded to how Droids have a Neutral Morale but when you swap their army slots around. (every other unit in there ends up neutral, even when they shouldn't). But I digress, one should have asked, why are they Neutral morale to begin with?

Droids and Repair Droids are of the type "Mechanical".

Select your unit, mouse over the Mechanical description.

"
Mechanical creatures have neither mind nor living flesh. Properties include: Always neutral Morale. Immune
to effects of Mind. Immune to Poison and vulnerability to magic. Cannot be healed or resurrected.
"

Always neutral Morale.

But they are dwarves! They cannot be resurrect or healed, but they CAN be repaired (which is not noted here, but stated elsewhere with the repair skills).

So, which one takes precedent? Apparently the Mechanical attribute. It makes logical sense too and is subtly documented.

It gets far more be-fuddled with the whole "sniper set" archer stuffs, yet it works on axe throwing goblins. Since most of the bow weapons only help archers with bows; a rather small subset of units.

My suggestion is to save often. I have dozens of saved games at every key point just to check for this sort of thing.

That said, there are a lot of the Human items where it says "+1 morale to all troops" but since it is of the Human race, it really meant to say "+1 morale to all HUMAN troops".

Unfortunately, the droid thing is fairly clear. Droids can never have morale bonuses. Until they all get turned into "I, Robot" style machines. Maybe in King's Bounty 2015: The Isaac Asimov Edition.

Giants are considered Dwarves, as such, the Ale Barrel affects them!

Last edited by ckdamascus; 11-03-2010 at 12:39 AM.
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  #9  
Old 11-03-2010, 06:54 AM
Mandea Mandea is offline
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actually the problem is this is a bug and that's all there is to it. The race is "higher" as importance than their description unless stated otherwise (and it's not stated otherwise anywhere). so to me it's a bug. It makes no sense whatsoever to have some creatures belong to a certain race but to have no bonuses (like the other dwarves do in this case). They should have been neutral in the first place.
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  #10  
Old 11-03-2010, 07:52 AM
Jah Jah is offline
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Quote:
Originally Posted by Mandea View Post
actually the problem is this is a bug and that's all there is to it.
I agree that it's confusing, but if the developers intended it to work that way, then by definition it's not a bug. A bad design decision, perhaps, but not a bug.

Quote:
Originally Posted by Mandea View Post
It makes no sense whatsoever to have some creatures belong to a certain race but to have no bonuses (like the other dwarves do in this case). They should have been neutral in the first place.
The item descriptions in general are too vague and don't always indicate clearly enough which units are affected and which aren't.
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