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Men of War New World War II strategy game

 
 
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Old 10-30-2010, 09:48 PM
wtfbollos wtfbollos is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by kane1 View Post
I know I said "realism", I'm not trying to say it's realistic. I think shooting the helmets off is a nice touch a nice detail, like refueling vehicles, like starting a field on fire, like shooting out a window. In the earlier games(SHoWW2,FoW) when you had less troops to control it made more sense. I get it, you think it's unnecessary. I think the Dev's did a great job with this game.
it's a nice action, the animation works well, artisticly i'd say it was a nice touch, but not as far as being important for this game, again i think it detracts from it, however slightly..

with infantry you have to think about:

where your guy is.
is he safe, what enemy are around him.
what weapons he has.
what ammo he has.
if he has enough health on him or in coop morphine.
does he need to apply a health to himself?
is he part of any plans or is he staying there on defence?
is he assigned to a number to be called instantly?

now where's that damn helmet..

i don't think if soldiers died with their helmets on, we'd suddenly have a lot of time on our hands to admire the scenery..idk about you but i never have enough time to get done what i want to do.

i played soldiers from 2005 i think hacked someones elses mod and made my own actually and it's rubbish lol (never finished it blahbla ^^). yes the devs did a great job with this game, shame the engine can only use one core tho!

Quote:
Originally Posted by wtfbollos View Post
any shot that can rip off a persons chin strap and throw a METAL helmet what looks like 20 or 30 yards away would go straight thru a guy a kill him instantly.

...and, as has been said recently, it just adds what is, imo, a silly micro management part to the game that is unnecessary. this is about STRATEGY not organisation, imo..
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