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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-25-2010, 03:50 AM
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major_setback major_setback is offline
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Originally Posted by Bearcat View Post
Exactly.. All that sounds good on paper.. but consdiering the people who will actually use features that detailed.. you have to ask yourself is it worth it to the devs....


Well, look at all the add-ons for FSX that do actually feature complex start-up procedures. There is quite a big market for them.

There are over 30 small prop aircraft or WWI and WWII add-ons on the Just Flight site alone (not counting the shockwave products). There are lots of user made add-ons, some of them very professionally done (see PC Pilot's free downloads each month).

The people buying those at the moment might convert to SoW. I think realistic weather and turbulence etc. will win them over. Click-able cockpits too.
I am pretty sure that manufacturers of add-ons are keeping a keen eye on SoW, and that it will take no time at all after the release of third party tools before we see some add-ons, and some of them maybe with more complex start-up procedures.

Personally I enjoy both ways. Complex start-up is a different experience. But won't worry if everything is simplified
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Last edited by major_setback; 10-25-2010 at 04:00 AM.
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  #2  
Old 10-25-2010, 04:15 AM
Chivas Chivas is offline
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Start up procedures are a must in sims like FSX where its a major part of a civil aviation game. Thats mostly all you do is fly from point A to B using all the correct procedures. Thats the game.

Combat sims are entirely different and start up procedures aren't as high on the priority list. The developers have to make tough decisions on which features have the most priority. I don't care for complex start up procedures, but sims like BOB WOV were you can just simply turn on the magnetos, fuel cocks, pump the primer, and hit the start button, is very immersive. Especially when you can combine this with a refuel, rearm, process. it can also be very immersive when you haven't primed the engine enough, in an emergency take off scenario, and engine is just turning over and not firing.
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  #3  
Old 10-25-2010, 04:25 AM
nearmiss nearmiss is offline
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I prefer to push one button and start the engine. If Oleg provides a required start up procedure I'll just program my ChProducts MFP board to press one key.

The IL2 and BOB SOW will be about enjoyment for me. The MSFT flight sims were fine for awhile. I enjoyed all the procedures, navs, charts, approach plates,etc. After I pretty well had that mastered I got bored with it.
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  #4  
Old 10-25-2010, 05:25 AM
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ElAurens ElAurens is offline
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Agree 100%

Flying a King Air from Toledo to Chicago is the most boring thing I've ever done on a computer.

FSX lasted about 3 months on my hard drive.

I realize that everyone has their own idea of "fun", but honestly, there is nothing "fun" about a flight procedure simulator.

Nothing.
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  #5  
Old 10-25-2010, 07:51 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by major_setback View Post
Well, look at all the add-ons for FSX that do actually feature complex start-up procedures. There is quite a big market for them.

There are over 30 small prop aircraft or WWI and WWII add-ons on the Just Flight site alone (not counting the shockwave products). There are lots of user made add-ons, some of them very professionally done (see PC Pilot's free downloads each month).

The people buying those at the moment might convert to SoW. I think realistic weather and turbulence etc. will win them over. Click-able cockpits too.
I am pretty sure that manufacturers of add-ons are keeping a keen eye on SoW, and that it will take no time at all after the release of third party tools before we see some add-ons, and some of them maybe with more complex start-up procedures.

Personally I enjoy both ways. Complex start-up is a different experience. But won't worry if everything is simplified
All of this is a small niche of market. Several thousands to 20,000 comparison from half million to several millions copies (the last did Il-2).

I have a complete statistics that to decide what is important or not.

Yes it is nice feature to have complete startup procedure, to make manuals for all of the modelled planes... but... :
1. first of all see above about statistics
2. They are doing not from the zero, but based on the other code that was done originally by other team (in your case MS or Rowan's). Trust me to modify the original code is a way more easy than to create from zero by original team
3. Our team is very small but doing real things... we haven't forces for production for each flyable plane this procedure, including manuals. Samples from above - they are doing for single plane - just one (MS) and other - lets say that it isn't close even to Il-2 and can't be in competition to Il-2 in many ways (see amount of sales).

Just because great amount of sales of Il-2 (some time second to MS series, some time higher) we was able to make so cool looking cockpits and aircraft, other things... Because all money from income and even more was going for production (sad it anyway was not enough that to order more good people - programmers and airtist-modellers)
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Old 10-25-2010, 07:56 AM
Ironman69 Ironman69 is offline
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Hi Oleg,
I have a quick question for you. How has the joystick input curve changed from 4.xx IL2 to S.O.W. ? Do you still use your old joystick curve from old IL2 for your current build of SoW? If not, what do you use for X, Y, and Z? Finally, do you think that players using linear axis of 100 100 100. ect..for XYZ is advantage over those players using default curve? i.e. 10 20 30 ... ?
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  #7  
Old 10-25-2010, 08:08 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Ironman69 View Post
Hi Oleg,
I have a quick question for you. How has the joystick input curve changed from 4.xx IL2 to S.O.W. ? Do you still use your old joystick curve from old IL2 for your current build of SoW? If not, what do you use for X, Y, and Z? Finally, do you think that players using linear axis of 100 100 100. ect..for XYZ is advantage over those players using default curve? i.e. 10 20 30 ... ?
I can't say you how we did now.
However these who use 100,100, 100 - make the problems for yourself, because the control became less realistic.
And advantage? No, in my opinion these have disadvantage using such settings... they need to be way more precise in control and use very small movements of the stick.
For the reaction speed of FM it doesn't matter which settings are used. If they like it - for me it is no problem, but for the behavior modeling by the stick the long size real control column my recommended settings wer optimal. And they were repeating the settins of two real pilots who was beta testers as well and did understand what these settings means.
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  #8  
Old 10-25-2010, 11:32 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Oleg Maddox View Post
All of this is a small niche of market. Several thousands to 20,000 comparison from half million to several millions copies (the last did Il-2).

I have a complete statistics that to decide what is important or not.

Yes it is nice feature to have complete startup procedure, to make manuals for all of the modelled planes... but... :
1. first of all see above about statistics
2. They are doing not from the zero, but based on the other code that was done originally by other team (in your case MS or Rowan's). Trust me to modify the original code is a way more easy than to create from zero by original team
3. Our team is very small but doing real things... we haven't forces for production for each flyable plane this procedure, including manuals. Samples from above - they are doing for single plane - just one (MS) and other - lets say that it isn't close even to Il-2 and can't be in competition to Il-2 in many ways (see amount of sales).

Just because great amount of sales of Il-2 (some time second to MS series, some time higher) we was able to make so cool looking cockpits and aircraft, other things... Because all money from income and even more was going for production (sad it anyway was not enough that to order more good people - programmers and airtist-modellers)
I understand. My point is that the people now buying FSX could change to SoW. That is NOT a small market, even if the add-market (as you say) is small.

I still think third parties will compete strongly with each other to make the first add-ons for SoW, putting in time and money to try to get a piece of the new market. And when that happens people (old fSX customers) will have to buy SoW to try them out!!!
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  #9  
Old 10-25-2010, 11:49 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by major_setback View Post
I understand. My point is that the people now buying FSX could change to SoW. That is NOT a small market, even if the add-market (as you say) is small.

I still think third parties will compete strongly with each other to make the first add-ons for SoW, putting in time and money to try to get a piece of the new market. And when that happens people (old fSX customers) will have to buy SoW to try them out!!!
Its why we plan third party useful tools for the the makers of add-ons. Currently it useful only for us. Becasue we have no time to finalise them for external use before the sim will be out of gate
I was learning experience of MS with third party and get some info what is possible to give and what is not.
There are a lot of contradictions with this... especially due to online gameplay.
Sometime incorrect politics with add-ons may totally destroy the gameplay online.
The goal is to satisfy both sides:
1. these who want totally fair gameplay online with no cheating
2. these that want other set of objects, aircraft, ships, etc...

Trust me for the combat, not for the civil aircraft sim, it is very complex task to develope the code and to satisfy then all groups of interest.

CFS would be more popular with the investment power of MS, but from the beginning they did a lot of mistakes in this area.

In the other hand we can't anymore make everything ourselves - to get 3D from third party, to rework it and then to progam it, like it was with Il-2 series...it was total oveloading of our team. That all should be done on the third party side with the limits that we defining. And limits will be. For some parts - strong, for some - nothing in limit.

There is impossible to compare the MS FS third party development type with the Combat sim additions of third party. The main difference - Combat term, that defining the rules for inclusion in the game some new content by third parties. Gameplay of MS FS and any of combat flight sim is very different and its a problem to go by MS FS experience as a copy.

Last edited by Oleg Maddox; 10-25-2010 at 11:53 AM.
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  #10  
Old 10-25-2010, 11:57 AM
NLS61 NLS61 is offline
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I was drooling over the latest screenshots again and there is this “gun camera” switch.
Currently it’s in the off position, might it be possible to put it on?
Maybe?

Niels
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