Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-24-2010, 06:24 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by Oleg Maddox View Post
Please read what you wrote.... Gagarin started in space in 1961. Just to remind.
Sorry, I see what you mean.

They used aerial images My mistake.

There were a large number of aerial images taken around the time of 1940 (and before as well) and these were used by the team behind WoP extensively. Have you used these too?
Reply With Quote
  #2  
Old 10-24-2010, 06:37 PM
Trumper Trumper is offline
Approved Member
 
Join Date: Jul 2010
Posts: 461
Default

Quote:
Originally Posted by Oleg Maddox View Post
Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.







All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.
That is a backward step if i understand this properly.I think the translation may not be very clear [hopefully].
You have seen BoB11 WOV ,some of the switches and controls are clickable or moveable by dragging your mouse over it,it adds a HUGE amount of immersion to the sim.
You can use either the mouse /and or switches you have mapped to your joystick
It is not perfect by all means as some of the hit boxes on the switches are not always 100% accurate BUT it is there if you want to try it.
I hope it will be worked on in the future,after all BOB pilots didn't have multi switched joysticks as we do,they had separate prop pitch levers,fuel cocks,magnetos,they had to do it and fight to survive.
I hope it will be looked into in the future it is a basic ingredient.
Reply With Quote
  #3  
Old 10-24-2010, 06:44 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Trumper View Post
That is a backward step if i understand this properly.
Please read above couple of my posts what is clickable cockpit switches instead of serious modeling of the systems or program table starting procedure VS modeling of real systems work
Reply With Quote
  #4  
Old 10-24-2010, 06:45 PM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

Quote:
Originally Posted by Trumper View Post
I hope it will be worked on in the future,after all BOB pilots didn't have multi switched joysticks as we do,they had separate prop pitch levers,fuel cocks,magnetos,they had to do it and fight to survive.
And did they operate those with a mouse?
Reply With Quote
  #5  
Old 10-24-2010, 06:53 PM
Stachel Stachel is offline
Registered Member
 
Join Date: Jun 2010
Posts: 8
Default

Mr. Maddox,

The cockpit images are stunning. I think they are even more realistic than the A2A team which creates excellent FSX aircraft. I eagerly await release date.
Reply With Quote
  #6  
Old 10-24-2010, 07:12 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by The Kraken View Post
And did they operate those with a mouse?
And did they have a plastic cone like the ones sick dogs have with 70 degrees vision of the world with a pixelation raster attached to it?

In a real plane you take a microsecond glimpse down at the temp meter and then look ahead... You reach for the gear lever,throttle or flaps without even looking down, and zeroing the altimeter is done in a second. Being on final having to "look down" and messing around with the mouse to go to full flaps when in danger of overshooting the runway is a no no for me immersion wise... Having said that I understand that some people like it, probably the persons that think that "full real" is imposing that completely unrealistic cone on your head instead of allowing padlock etc to overcome the problems of simulating the impressive control a real person has of his head and vision with 180+ degrees of FOV (for motions at least).

For me, I play games like IL2 to simulate WWII dogfighting and I like it best on the servers that even allow external views but with good missions like UK Dedicated 1. For "full real" I go fly for real instead...
Reply With Quote
  #7  
Old 10-24-2010, 07:32 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by mazex View Post
And did they have a plastic cone like the ones sick dogs have with 70 degrees vision of the world with a pixelation raster attached to it?

In a real plane you take a microsecond glimpse down at the temp meter and then look ahead... You reach for the gear lever,throttle or flaps without even looking down, and zeroing the altimeter is done in a second. Being on final having to "look down" and messing around with the mouse to go to full flaps when in danger of overshooting the runway is a no no for me immersion wise... Having said that I understand that some people like it, probably the persons that think that "full real" is imposing that completely unrealistic cone on your head instead of allowing padlock etc to overcome the problems of simulating the impressive control a real person has of his head and vision with 180+ degrees of FOV (for motions at least).

For me, I play games like IL2 to simulate WWII dogfighting and I like it best on the servers that even allow external views but with good missions like UK Dedicated 1. For "full real" I go fly for real instead...
All well said.
Reply With Quote
  #8  
Old 10-24-2010, 09:04 PM
Trumper Trumper is offline
Approved Member
 
Join Date: Jul 2010
Posts: 461
Default

Quote:
Originally Posted by The Kraken View Post
And did they operate those with a mouse?
??? i would love to own an authentic cockpit but unfortunately a computer and joystick is the nearest most if not all of us will get to.
Reply With Quote
  #9  
Old 10-24-2010, 09:13 PM
Trumper Trumper is offline
Approved Member
 
Join Date: Jul 2010
Posts: 461
Default

Thank you for the answers Oleg ,i do think that people don't understand quite what you mean at the moment,several posts from different people since you posted have tried to clear it up but i guess we will find out in time.
All i ask is please don't stifle whatever could be made workable in the future,it is a popular request.
Reply With Quote
  #10  
Old 10-24-2010, 07:19 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Trumper View Post
after all BOB pilots didn't have multi switched joysticks as we do,they had separate prop pitch levers,fuel cocks,magnetos,they had to do it and fight to survive.
I hope it will be looked into in the future it is a basic ingredient.
Did read you with more attention:
And what the problem with what we are modelling using mouse control?
It seems that you and most didn't understand my sentence that we are modeling these that are using for the flight... all you listed above is for the flight! We have it with possibility to control by the mouse.

We haven't all the switches clickable in the cockpit using for starting proceduere or so. This is other thing than the control in the fligth isn't it?

I think all is clear now?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.