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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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They used aerial images There were a large number of aerial images taken around the time of 1940 (and before as well) and these were used by the team behind WoP extensively. Have you used these too? |
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#2
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You have seen BoB11 WOV ,some of the switches and controls are clickable or moveable by dragging your mouse over it,it adds a HUGE amount of immersion to the sim. You can use either the mouse /and or switches you have mapped to your joystick It is not perfect by all means as some of the hit boxes on the switches are not always 100% accurate BUT it is there if you want to try it. I hope it will be worked on in the future,after all BOB pilots didn't have multi switched joysticks as we do,they had separate prop pitch levers,fuel cocks,magnetos,they had to do it and fight to survive. I hope it will be looked into in the future it is a basic ingredient. |
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#3
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Please read above couple of my posts what is clickable cockpit switches instead of serious modeling of the systems or program table starting procedure VS modeling of real systems work
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#4
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And did they operate those with a mouse?
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#5
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Mr. Maddox,
The cockpit images are stunning. I think they are even more realistic than the A2A team which creates excellent FSX aircraft. I eagerly await release date. |
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#6
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And did they have a plastic cone like the ones sick dogs have with 70 degrees vision of the world with a pixelation raster attached to it?
In a real plane you take a microsecond glimpse down at the temp meter and then look ahead... You reach for the gear lever,throttle or flaps without even looking down, and zeroing the altimeter is done in a second. Being on final having to "look down" and messing around with the mouse to go to full flaps when in danger of overshooting the runway is a no no for me immersion wise... Having said that I understand that some people like it, probably the persons that think that "full real" is imposing that completely unrealistic cone on your head instead of allowing padlock etc to overcome the problems of simulating the impressive control a real person has of his head and vision with 180+ degrees of FOV (for motions at least). For me, I play games like IL2 to simulate WWII dogfighting and I like it best on the servers that even allow external views but with good missions like UK Dedicated 1. For "full real" I go fly for real instead... |
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#7
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#8
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??? i would love to own an authentic cockpit but unfortunately a computer and joystick is the nearest most if not all of us will get to.
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#9
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All i ask is please don't stifle whatever could be made workable in the future,it is a popular request. |
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#10
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And what the problem with what we are modelling using mouse control? It seems that you and most didn't understand my sentence that we are modeling these that are using for the flight... all you listed above is for the flight! We have it with possibility to control by the mouse. We haven't all the switches clickable in the cockpit using for starting proceduere or so. This is other thing than the control in the fligth isn't it? I think all is clear now? |
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