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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-24-2010, 10:20 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by JAMF View Post
Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV


3 "viewports"


- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.

BoB is working with 3 screens. This is option of video cards now.


Device link will be added later. It will work online. How it will be working in terms of cheating I don't know yet.

In demo of Il-2 there wasn't rain drops on widescreen


rivets on the wings or anywhere on the external view are present where they should. They are drawn and bumpmapped.
If to make them all in 3D this will decrease completely FPS.
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  #2  
Old 10-24-2010, 10:24 AM
Flanker35M Flanker35M is offline
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S!

Oleg, just one question: AMD Radeon + SoW = compatible? I am looking at the new 6900-series to replace my room heater nVidia Domian: no matter how you spin the pic, it says Stetlungsanzeige instead of Stellungsanzeige.

I have been drooling over the Bf109E cockpit over the last days and I think my tax refund is going to the new computer
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  #3  
Old 10-24-2010, 10:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Flanker35M View Post
S!

Oleg, just one question: AMD Radeon + SoW = compatible? I am looking at the new 6900-series to replace my room heater nVidia Domian: no matter how you spin the pic, it says Stetlungsanzeige instead of Stellungsanzeige.

I have been drooling over the Bf109E cockpit over the last days and I think my tax refund is going to the new computer
Should be compatible with any modern cards if there is not bugs in their drivers.
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  #4  
Old 10-24-2010, 10:46 AM
Oleg Maddox Oleg Maddox is offline
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Default No time to find where it is, will answer here for the clear undrstanding

Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.




All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.

Last edited by Oleg Maddox; 10-24-2010 at 10:51 AM.
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  #5  
Old 10-24-2010, 10:53 AM
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philip.ed philip.ed is offline
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Oleg, how will smashed/cracked canopy glass be modelled? If a crack appears due to damage, will it spread and cause various bits of glass to break away?
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  #6  
Old 10-24-2010, 10:54 AM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Oh man, thats bad
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  #7  
Old 10-24-2010, 10:57 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.




All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.


Disappointing
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  #8  
Old 10-24-2010, 11:02 AM
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philip.ed philip.ed is offline
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He said it will be possible for third parties develop this later on. What more can you ask for? Just look at those cockpits. If you want click-able cockpits, play your nancy-pancy MFS. It would be cool to do a whole engine-start-procedure, but if this is possible further down the line then that's great.
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  #9  
Old 10-24-2010, 11:08 AM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^
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  #10  
Old 10-24-2010, 11:15 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by SlipBall View Post
Disappointing
Here we go again. These high quality cockpits is way more we've expected ever, isn't it? Third party can modify such things later. Oleg is concentrating on the important things, thats right and good.

Quote:
Originally Posted by JG1_Wanderfalke View Post
Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^
Yes, and all others will have combat in the air

Last edited by Foo'bar; 10-24-2010 at 11:18 AM.
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