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IL-2 Sturmovik The famous combat flight simulator.

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  #291  
Old 10-23-2010, 04:56 PM
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philip.ed philip.ed is offline
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Originally Posted by Sutts View Post
Agreed, I think I could have phrased that a little better. There is no doubt at all that Sow sales will rock.
It's never fealt so good to have phrased your statement wrong Not sure how to word this without sounding aggressive though I hope my eaerlier comment didn't sound too harsh either
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  #292  
Old 10-23-2010, 05:44 PM
Sutts Sutts is offline
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Originally Posted by philip.ed View Post
It's never fealt so good to have phrased your statement wrong Not sure how to word this without sounding aggressive though I hope my eaerlier comment didn't sound too harsh either
Not at all philip.
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  #293  
Old 10-23-2010, 05:56 PM
Damixu Damixu is offline
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Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)
this
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  #294  
Old 10-23-2010, 07:39 PM
Jimko Jimko is offline
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Oleg...these beautiful cockpits and panels...nothing I can say that hasn't already been said. The artistry gives them a dimension that should fulfill my wishes for the best cockpit immersion possible with today's technology. If. as well, you have great engine and other device sound effects, then along with the flight modeling the flight experience will be amazing.

These cockpit panels remind me of the kind of work done by Sergey "Araks" Golovachev a few years ago, but these ones are yet even better. I wonder where he is now as I think that he started to work for a flight sim developer...

I wonder if these are the result of one artist's work or have several people collaborated to create these?

Very, very, very well done!
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  #295  
Old 10-23-2010, 08:07 PM
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Friendly_flyer Friendly_flyer is offline
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Originally Posted by Oleg Maddox View Post
When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.
That will be a very nice feature! It saves me from making separate keyboard mapping for the different planes. Thanks for your attention to details, Oleg!
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  #296  
Old 10-23-2010, 08:09 PM
Flanker35M Flanker35M is offline
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S!

I remember the Whaa-Whaa when discussing the option of it being clickable. Oleg stated it would be and discussion faded. Now the bandwagon is oohh aaah..Go figure Oleg for sure has put thought to this and not made an half arsed implementation as you can see.
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  #297  
Old 10-23-2010, 08:32 PM
kalimba
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Default Talking about your "dream" sim...

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Originally Posted by Oleg Maddox View Post
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.
Dear Oleg,

In your statement, is " close to photorealistic" due to the limit of SOW's engine, or actual PC/graphic cards power ?
Do you contemplate a total photorealistic picture, up to your own expectations in a few years with more powerfull PC and SOW's engine at full throtle ?

Still, I am confident that what we will get at first release will be amazing !

SAlute !
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  #298  
Old 10-23-2010, 08:43 PM
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major_setback major_setback is offline
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Thanks Oleg for making the cockpit clickable!!! It is a feature I like a lot the few times I fly FSX.

I also like to look around by moving the mouse. I really hope there is some way to have both...maybe by clicking on a mouse button to toggle between an 'activation' mode and a 'view' mode? (The view would have to be locked for activation odf switches).
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  #299  
Old 10-23-2010, 09:27 PM
Splitter Splitter is offline
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Originally Posted by major_setback View Post
Thanks Oleg for making the cockpit clickable!!! It is a feature I like a lot the few times I fly FSX.

I also like to look around by moving the mouse. I really hope there is some way to have both...maybe by clicking on a mouse button to toggle between an 'activation' mode and a 'view' mode? (The view would have to be locked for activation odf switches).
If they implement it like they did in X-Plane, it's just a left click on the mouse to switch between the two modes.

Splitter
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  #300  
Old 10-23-2010, 09:31 PM
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Originally Posted by major_setback View Post
Thanks Oleg for making the cockpit clickable!!! It is a feature I like a lot the few times I fly FSX.

I also like to look around by moving the mouse. I really hope there is some way to have both...maybe by clicking on a mouse button to toggle between an 'activation' mode and a 'view' mode? (The view would have to be locked for activation odf switches).

I use the CH throttle which has a mini joy stick, that I assigned as a mouse for looking around using their software to configure speed and sensitivity. Naturally I still have my other mouse for the other mundane chores...using my left thumb, the mini stick is actually better and smother than the mouse, I recommend it very highly.
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Last edited by SlipBall; 10-23-2010 at 09:35 PM.
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